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Given the following arrays of vertices and colors set up a vertex array object and a buffer with 2 sub buffers, one with the vertex

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Given the following arrays of vertices and colors set up a vertex array object and a buffer with 2 sub buffers, one with the vertex data and one with color data, using OpenGL. Setup 2 attributes for the vertex shader "vPosition" and "vColor".

1. Given the following arrays of vertices and colors set up a vertex array object and a buffer with 2 sub-buffers, one with the vertex data and one with the color data, using OpenGL Setup 2 attributes for the vertex shader "vPosition" and "vColor 1 float vertices[] = { 0.0, 0.0, 0.0. 1.0. // x, y, z. W 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, float colors[] = { 1.0, 1.0, 1.0. 1.0, // r, g, b, a

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