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Given two matrices cow 2 wld and wld 2 cam, a cow can be transformed to the camera space using wld 2 cam * cow
Given two matrices cowwld and wldcam, a cow can be transformed to the camera space using wldcam cowwld
Here, cowwld which transfrom a cow from the object coordinates to the world coordinates, wldcam which transform a cow from the world coordinates to the camera coordinates, is the rotation matrix. You can use aR aT to denote the rotation and translation part of the matrix, that is
a describe how to rotate a cow along axis in the object space
b describe how to rotate the cow along the axis of the world space.
c describe how to rotate the cow along the axis of the camera space.
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