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Goal: Given a concept, determine the necessary classes and interfaces, and the associations between them. Use object-oriented principles as part of your design. Design Task

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Goal: Given a concept, determine the necessary classes and interfaces, and the associations between them. Use object-oriented principles as part of your design. Design Task Consider an amusement park, such as Six Flags. Identify the classes and interfaces required to model day-to-day operation in such a park. Construct a UML class diagram that shows the classes and interfaces, attributes and methods of those classes, and the associations between those classes (including, potentially, aggregation, composition, or generalization). Associations should have names or end names to clarify ambiguous relationships. Multiplicity should also be shown for each association

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