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Help with BINGO C# Program in Visual Studio You will need four classes: The main form class this is essentially the driver program for the

Help with BINGO C# Program in Visual Studio

You will need four classes:

The main form class this is essentially the driver program for the project; it contains all

the code behind for the form we will design, including the buttons on the Bingo card

An Internal Card class (InternalCardType2DimArray)

A Random Number Generator class (RNGType)

A Selected Numbers List class (SelectedNumbersListType)

These four classes will define four user-defined data types. You will build your game (implement your driver) on-top of these new data types, using the methods provided to get the required work done. Your game will also use a number of data types in the Visual Studio Framework Class Library (FCL), mostly (for now) data types (classes) modeling the controls you place on your form.

Given Code:

--RNG and Globals--

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms;

namespace WindowsFormsApplication1 // BingoProjectFall2016 { // Random Number Generator Class -- // Encapsulates all data and methods associated with the generation of // Random Numbers // // by Frank Friedman // Version 2 - January 18, 2018

public class RNGType { // private SelectedNumbersListType SelectedNumbersListObj = new SelectedNumbersListType(); private Random RandomObj; // Type random object // private int nextRandomValue; // Next random value

// Constructor -- Creates and seeds a type random object public RNGType() { RandomObj = new Random(); // Creates and seeds (using current tithis) random object } // end RNGType

// Get Random Value // Gets next random value and ensures it is in the correct range for the column // involved // Returns a valid random number public int getRandomValue(char columnHeader) { int r; // Random number generated

switch (columnHeader) { case 'B': r = getNextUniqueRandomValue(1, 15); if (r 15) { MessageBox.Show("Program Error! Selected random number out of range 1-15", "Click to terminate program.", MessageBoxButtons.OK); return -1; } // end if break; case 'I': r = getNextUniqueRandomValue(16, 30); if (r 30) { MessageBox.Show("Program Error! Selected random number out of range 16-30", "Click to terminate program.", MessageBoxButtons.OK); return -1; } // end if break; case 'N': r = getNextUniqueRandomValue(31, 45); if (r 45) { MessageBox.Show("Program Error! Selected random number out of range 31-45", "Click to terminate program.", MessageBoxButtons.OK); return -1; } // end if break; case 'G': r = getNextUniqueRandomValue(46, 60); if (r 60) { MessageBox.Show("Program Error! Selected random number out of range 46-60", "Click to terminate program.", MessageBoxButtons.OK); return -1; } // end if break; case 'O': r = getNextUniqueRandomValue(61, 75); if (r 75) { MessageBox.Show("Program Error! Selected random number out of range 61-75", "Click to terminate program.", MessageBoxButtons.OK); return -1; } // end if break; default: MessageBox.Show("Program Error! Selected Letter no B I N G or O!", "Click to terminate program.", MessageBoxButtons.OK); return -1; } // end switch return r; } // end getRandomValue

// Creates the next set of random values (from 1 to diceToBeRolled values) public int getNextUniqueRandomValue(int minVal, int maxVal) { Boolean isUnique; int rn = 0; // random number obtained // Assume number is not unique isUnique = false;

while (isUnique == false) { rn = RandomObj.Next(minVal, maxVal); if (!Globals.selectedNumbersListObj.isNumberUsed(rn)) { isUnique = true; Globals.selectedNumbersListObj.setUsedNumber(rn); } // end if } // end while return rn; } // end getNextRandomValue } // end RNGType Class } // end namespace

// Globals Class // Used only to instantiate the Selected Numbers List Object which is used in two places

// Written by Frank Friedman over 100 years ago

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks;

namespace WindowsFormsApplication1 { public class Globals { public static SelectedNumbersListType selectedNumbersListObj = new SelectedNumbersListType(); } // end Globals class } // end Namepsace

_____________________________________________________________________________________________

--Other Code--

private const int BINGOCARDSIZE = 5; private const int NUMBERSPERCOLUMN = 15; private const int MAXBINGONUMBER = 75;

private Button[,] newButton = new Button[BINGOCARDSIZE, BINGOCARDSIZE];

. . .

// Total width and height of a card cell int cardCellWidth = 75; int cardCellHeight = 75; int barWidth = 6; // Width or thickness of horizontal and vertical bars int xcardUpperLeft = 45; int ycardUpperLeft = 45; int padding = 20;

. . .

// Creates the Bingo Card for Play private void createCard() { // Dynamically Creates 25 buttons on a Bingo Board // Written by Bill Hall with Joe Jupin and FLF // This should be enough help for all of you to adapt this to your own needs // Create and Add the buttons to the form

Size size = new Size(75, 75); // if (gameCount > 0) size = new Size(40,40); Point loc = new Point(0, 0); int topMargin = 60;

int x; int y;

// Draw Column indexes y = 0; DrawColumnLabels();

x = xcardUpperLeft; y = ycardUpperLeft;

// Draw top line for card drawHorizBar(x, y, BINGOCARDSIZE); y = y + barWidth;

// The board is treated like a 5x5 array drawVertBar(x, y); for (int row = 0; row

if (row == BINGOCARDSIZE / 2 && col == BINGOCARDSIZE / 2) { newButton[row, col].Font = new Font("Arial", 10, FontStyle.Bold); newButton[row, col].Text = "Free Space"; newButton[row, col].BackColor = System.Drawing.Color.Orange; } else { newButton[row, col].Font = new Font("Arial", 24, FontStyle.Bold); newButton[row, col].Text = RNGObj.getRandomValue(bingoLetters[col]).ToString(); } // end if newButton[row, col].Enabled = true; newButton[row, col].Name = "btn" + row.ToString() + col.ToString();

// Associates the same event handler with each of the buttons generated newButton[row, col].Click += new EventHandler(Button_Click);

// Add button to the form pnlCard.Controls.Add(newButton[row, col]);

// Draw vertical delimiter x += cardCellWidth+padding; if(row == 0) drawVertBar(x-5, y); } // end for col // One row now complete

// Draw bottom square delimiter if square complete x = xcardUpperLeft-20; y = y + cardCellHeight+padding; drawHorizBar(x+25, y-10, BINGOCARDSIZE-10); } // end for row

// Draw column indices at bottom of card y += barWidth - 1; DrawColumnLabels(); Globals.selectedNumbersListObj.reset(); } // end createBoard

// Draws column indexes at top and bottom of card private void DrawColumnLabels() { Label lblColID = new Label(); lblColID.Font = new System.Drawing.Font("Microsoft Sans Serif", (float)24.0, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, 0); lblColID.ForeColor = System.Drawing.Color.Orange; lblColID.Location = new System.Drawing.Point(cardCellWidth, 0); lblColID.Name = "lblColIDBINGO"; lblColID.Size = new System.Drawing.Size(488, 32); lblColID.TabIndex = 0; lblColID.Text = "B I N G O"; pnlCard.Controls.Add(lblColID); lblColID.Visible = true; lblColID.CreateControl(); lblColID.Show(); } // end drawColumnLabels

// Draw the dark horizontal bar private void drawHorizBar(int x, int y, int cardSize) { int currentx; currentx = x;

Label lblHorizBar = new Label(); lblHorizBar.BackColor = System.Drawing.SystemColors.ControlText; lblHorizBar.Location = new System.Drawing.Point(currentx, y); lblHorizBar.Name = "lblHorizBar"; lblHorizBar.Size = new System.Drawing.Size((cardCellWidth + padding-1) * BINGOCARDSIZE, barWidth); lblHorizBar.TabIndex = 20; pnlCard.Controls.Add(lblHorizBar); lblHorizBar.Visible = true; lblHorizBar.CreateControl(); lblHorizBar.Show(); currentx = currentx + cardCellWidth; } // end drawHorizBar

// Draw dark vertical bar private void drawVertBar(int x, int y) { Label lblVertBar = new Label(); lblVertBar.BackColor = System.Drawing.SystemColors.ControlText; lblVertBar.Location = new System.Drawing.Point(x, y); lblVertBar.Name = "lblVertBar" + x.ToString(); lblVertBar.Size = new System.Drawing.Size(barWidth, (cardCellHeight + padding -1) * BINGOCARDSIZE); lblVertBar.TabIndex = 19; pnlCard.Controls.Add(lblVertBar); lblVertBar.Visible = true; lblVertBar.CreateControl(); lblVertBar.Show(); } // end drawVertBar

// This is the handler for all Bingo Card Buttons // It uses sender argument to determine which Bingo Card button was selected // The argument is of type object and must be converted to type button in // order to change its properties private void Button_Click(object sender, EventArgs e) { int bingoCount2D; int bingoCountWO2D;int selectedNumber; // number randomly selected

int rowID = convertCharToInt(((Button)sender).Name[3]); int colID = convertCharToInt(((Button)sender).Name[4]); MessageBox.Show("Cell[" + rowID + "," + colID + "] has been selected!"); int cellID = rowID * 3 + colID;

// Double check that clicked on button value matches called value selectedNumber = Convert.ToInt32(newButton[rowID, colID].Text); if (selectedNumber == nextCalledNumber) { newButton[rowID, colID].BackColor = System.Drawing.Color.Orange; internalCardRep2DArray.recordCalledNumber(rowID, colID); internalCardRepWO2DArray.recordCalledNumber(rowID, colID); Globals.selectedNumbersListObj.setUsedNumber(selectedNumber);

// Check for winner // Go here if player found the number called in his or her card // Check for winner for either internal representation bingoCount2D = internalCardRep2DArray.isWinner(rowID, colID); bingoCountWO2D = internalCardRepWO2DArray.isWinner(rowID, colID); if ((bingoCount2D > 0) && (bingoCountWO2D > 0)) { MessageBox.Show("You are a Winner!!", "Winner Found! " + "Bingos count = " + (bingoCount2D + bingoCountWO2D) / 2 + ". Game over!"); Close(); } // end inner if

playTheGame(); } else { MessageBox.Show("Called number does not match the one in the box you selected." + "Try again!", "Numbers Do Not Match"); } // end outer if } // end button clickhandler

image text in transcribed

Welcome to the Game of BINGO :Enter your name at the right Frank Are you ready to Play? Yes! Let's Go! No! Exit! We call one number at a time. Check your card for that number and if found click that cell. We will do the rest, checking for a Bingo or not. The number called will appear to the right.-> If you do not have the number called in your card click the "Don't Have" button to the right.Don't Have N36 Your Bingo Card B I N G O 3 26 4159 73 7 25364669 Space 2 22 437 65 13 20 3752 70 Welcome to the Game of BINGO :Enter your name at the right Frank Are you ready to Play? Yes! Let's Go! No! Exit! We call one number at a time. Check your card for that number and if found click that cell. We will do the rest, checking for a Bingo or not. The number called will appear to the right.-> If you do not have the number called in your card click the "Don't Have" button to the right.Don't Have N36 Your Bingo Card B I N G O 3 26 4159 73 7 25364669 Space 2 22 437 65 13 20 3752 70

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