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Hex editor for windows: https://mh-nexus.de/en/hxd/ Hex editor for Mac: http://ridiculousfish.com/hexfiend/ Shave Mario's moustache Mario, the famous Nintendo character was created in 1985. Due to the

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Hex editor for windows: https://mh-nexus.de/en/hxd/

Hex editor for Mac: http://ridiculousfish.com/hexfiend/

Shave Mario's moustache Mario, the famous Nintendo character was created in 1985. Due to the limited memory available to computers back then, designers had to be very careful in how they rendered his colors and face. So, a few pixels were used to draw the eye, a hat instead of hair, and to avoid having to render a face with lips, teeth, etc, he was instead given a huge nose and moustache 4. Attached is an 8-bit color BMP file of Mario (available separately on Blackboard) Identify the Offset locations for Mario's moustache pixels. Show your calculations as to how you arrived at the right locations. Shave Mario's moustache by editing the file using a Hex editor. The moustache is the inverted T Save the image file of the shaved Mario and submit it with your answers. a. b. c. Use any hex editor of your preference. Here are some suggestions: For Windows, HxD (found here). For Mac, Hex Fiend (found here) For Linux, wxHexEditor, Bless, etc. Isuggest you change the view in your Hex editor to show the Offset in decimal, not hex or octal. It will make it easier to locate the right pixels. Here's some information to help you solve the problem: 1. Unlike the RGB based palette we saw in class, 8-bit or less based BMP files use a color table to map the most important colors used in the image. In Mario's image, the following codes are used in the file to represent the 4 colors used to draw Mario Color Green Red Orange (or skin color) 02 White Code (Hex) 01 03 Shave Mario's moustache Mario, the famous Nintendo character was created in 1985. Due to the limited memory available to computers back then, designers had to be very careful in how they rendered his colors and face. So, a few pixels were used to draw the eye, a hat instead of hair, and to avoid having to render a face with lips, teeth, etc, he was instead given a huge nose and moustache 4. Attached is an 8-bit color BMP file of Mario (available separately on Blackboard) Identify the Offset locations for Mario's moustache pixels. Show your calculations as to how you arrived at the right locations. Shave Mario's moustache by editing the file using a Hex editor. The moustache is the inverted T Save the image file of the shaved Mario and submit it with your answers. a. b. c. Use any hex editor of your preference. Here are some suggestions: For Windows, HxD (found here). For Mac, Hex Fiend (found here) For Linux, wxHexEditor, Bless, etc. Isuggest you change the view in your Hex editor to show the Offset in decimal, not hex or octal. It will make it easier to locate the right pixels. Here's some information to help you solve the problem: 1. Unlike the RGB based palette we saw in class, 8-bit or less based BMP files use a color table to map the most important colors used in the image. In Mario's image, the following codes are used in the file to represent the 4 colors used to draw Mario Color Green Red Orange (or skin color) 02 White Code (Hex) 01 03

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