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Hi how am I doing this wrong. I how to properly order this public class Vector2D { private double xComp; private double yComp; public Vector2D(){

Hi how am I doing this wrong. I how to properly order this
public class Vector2D {
private double xComp;
private double yComp;
public Vector2D(){
xComp = 0;
yComp = 0;
}
public Vector2D(double xComp, double yComp) {
super();
this.xComp = xComp;
this.yComp = yComp;
}
public Vector2D(Vector2D v){
this.xComp = v.xComp;
this.yComp = v.yComp;
}
public double getX() {
return xComp;
}
public double getY() {
return yComp;
}
public void setVector2D(double xComp, double yComp) {
this.xComp = xComp;
this.yComp = yComp;
}
public double norm(){
return Math.sqrt(xComp*xComp + yComp*yComp);
}
public Vector2D unit(){
if(xComp == 0 || yComp == 0)
throw new IllegalArgumentException("Zero Vector can not have Unit Vector");
else{
xComp = xComp/this.norm();
yComp = yComp/this.norm();
return this;
}
}
public Vector2D add(Vector2D v){
Vector2D temp = new Vector2D();
temp.xComp = this.xComp + v.xComp;
temp.yComp = this.yComp + v.yComp;
return temp;
}
public Vector2D sub(Vector2D v){
Vector2D temp = new Vector2D();
temp.xComp = this.xComp - v.xComp;
temp.yComp = this.yComp - v.yComp;
return temp;
}
public double dot(Vector2D v){
return this.xComp*v.xComp + this.yComp*v.yComp;
}
public Vector2D sMult(double scalar){
this.xComp = this.xComp*scalar;
this.yComp = this.yComp*scalar;
return this;
}
public boolean equals(Vector2D v){
if(this.xComp == v.xComp && this.yComp == v.yComp)
return true;
else
return false;
}
@Override
public String toString() {
return "";
}
}
Vector2D demo
package first;
import java.util.Scanner;
public class Vector2DDemo {
public static void main(String[] args) {
Scanner scan = new Scanner(System.in);
System.out.println("Enter x and y components of the first vector->");
double x1 = scan.nextDouble();
double y1 = scan.nextDouble();
Vector2D v1 = new Vector2D(x1, y1);
System.out.println("Enter x and y components of the second vector->");
double x2 = scan.nextDouble();
double y2 = scan.nextDouble();
Vector2D v2 = new Vector2D(x2, y2);
System.out.println("Enter x and y components of the third vector->");
double x3 = scan.nextDouble();
double y3 = scan.nextDouble();
Vector2D v3 = new Vector2D(x3, y3);
System.out.println();
System.out.println(v1.toString());
System.out.println(v2.toString());
System.out.println(v3.toString());
System.out.println();
System.out.print("(v1 + v2) - (v1 -v3) = ");
Vector2D v4 = v1.add(v2).sub((v1.sub(v3)));
System.out.println(v4.toString());
System.out.print("||(v1 + v2) - (v1 -v3)|| = ");
v4 = v4.unit();
System.out.println(v4.toString());
System.out.println();
System.out.print("unit(v1) x sqrt(v1.v1) = ");
double squareRoot = Math.sqrt(v1.dot(v1));
System.out.println(v1.unit().sMult(squareRoot).toString());
v4 = v2.sub(v3);
v4 = v4.unit();
System.out.print("The x-component of (v2 - v3) / ||v2 - v3|| = ");
System.out.println(v4.getX());
System.out.print("The y-component of (v2 - v3) / ||v2 - v3|| = ");
System.out.println(v4.getY());
System.out.println();
//Swap x and y compnents of v3
double tempX = v3.getX();
double tempY = v3.getY();
double temp = tempX;
tempX = tempY;
tempY = temp;
v3.setVector2D(tempX, tempY);
System.out.println("v3 = " + v3.toString());
v4 = new Vector2D(v3); //create v4 from v3
System.out.println("v4 = " + v4.toString());
System.out.print("Is unit(4 x v4) equal to unit(v4)? ");
Vector2D tempVector = new Vector2D(v4);
tempVector = tempVector.sMult(4).unit();
System.out.println(tempVector.equals(v4.unit()));
System.out.println();
System.out.print("Are ||v2 - v3|| and ||v2 + v3|| equal? ");
System.out.println(v2.sub(v3).norm() == v2.add(v3).norm());
}
}
To get this, these are what has come closest to working for me
image text in transcribed
image text in transcribed
image text in transcribed
hang LILS TIcense header, choose License Headers in Project " To change this template file, choose Tools | Templates 4and open the template in the editor. 6 package vector2d: 9 10 121import java . util . Scanner; 13 14 public class Vector2DDemo ( 15 16public class Vector2D { 17 1private double xComp 19 20 private double yComp: 1 211 public Vector2DO 23 24 Comp -0 261 27 28 29 public Vector2D (double xComp, double yComp) super O this.xComp-xComp: this yComp-yComp 31 32 public Vector2D (Vector2D v) this.xComp- v.xComp 34 36 371 39 publio double getxo return xCompi public double getY)

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