Question
Hi, I need help with this assignment: YOU NEED TO FOLLOW SPECIFICATIONS, ARRAYS NEEDS TO BE USED AND NOT ARRAYLIST ANSWER NEEDS TO USE THE
Hi, I need help with this assignment:
YOU NEED TO FOLLOW SPECIFICATIONS, ARRAYS NEEDS TO BE USED AND NOT ARRAYLIST
ANSWER NEEDS TO USE THE SHELL PROGRAMS BELOW:
THERE NEEDS TO BE 5 PROGRAMS, THE 4 SHELLS COMPLETED PLUS THE TESTER PROGRAM
WE ARE IN BASIC JAVA SO WE NEED TO FOLLOW THE INSTRUCTIONS AND NOT ADVANCED TECHNIQUES
you must use the declared arrays in the NumberTile, Hand, and Board classes as the principal data structure of each class
all instance variables in every class must be declared private
you must not use Arrays.copyOf or any other methods of the Arrays class
you must use the counter provided in each class as the upper bound on all loops that traverse the array
write a Java program to simulate playing a number tile game
Number tiles are squares with a number from 1 to 9 at each side. A board for the game is a sequence of number tiles satisfying this property:
The right side of each tile (except the last) = the left side of the next tile on the board
There are 2 players in the game, both of which are the computer. Each player starts with a "hand" of 5 number tiles. A move is made by a player removing tile from the hand and placing it on the board, if possible. A tile may be placed on the board in any of 3 ways:
As the new first tile
Between two adjacent tiles
As the new last tile
A number tile in the players hand can be rotated 90 degrees but once placed on the board its position is fixed
If none of the tiles in the hand can be placed on the board, then one random tile is added to the player's hand
A round is when player1 makes a move and then player2 makes a move (to make the game fair)
The game ends when all tiles are removed from one (or both) player's hand(s). If one player's hand is empty and the other player's hand still contains tiles, then the player with the empty hand is the winner. If both players hands are empty, then the game ends in a tie
III. Specifications
Your program will consist of 5 classes
The NumberTile class models a number tile
The Hand class models a players hand of number tiles
The Board class models the board where tiles are inserted from the hands
The TileGame class conducts the game
Test class with main method Use the skeletons of the NumberTile, Hand, Board, and TileGame classes, available online. Do not add or remove any methods, and do not modify any of the method declarations. Simply code the bodies of the method stubs where necessaryYour main method will do this and only this: Create a TileGame object, call the play() method, and then print the results returned by thetoString()method. After each game, ask whether the user wants to see another.
These are the classes:
NumberTile.java
/** * A NumberTile is a square tile with an int between 1 and 9, inclusive, on * each side */ public class NumberTile { private int [] tile ; public static final int SIDES = 4 ; // number of sides of a tile /** * Create a NumberTile object using 4 random ints in the range 1..9 */ public NumberTile() { } /** * Rotate this tile 90 degrees clockwise */ public void rotate() { } /** * Get the number on the left side of this tile * @return the number on the left side of this tile */ public int getLeft() { // DO NOT MODIFY THIS METHOD! // ========================= return tile[0] ; } /** * Get the number on the right side of this tile * @return the number on the right side of this tile */ public int getRight() { // DO NOT MODIFY THIS METHOD! // ========================= return tile[2] ; } /** * Return a String representation of this tile in the form * * 4 * 5 7 * 1 * * @return the tile as a multi-line String */ public String toString() { // temporary return statement so skeleton will compile and run return null; } } // end of NumberTile class
Hand.java
/** * A Hand is a collection of NumberTiles. Tiles may be removed from * the Hand and new tiles added to it */ public class Hand { private NumberTile [] hand ; private int handSize ; // number of tiles in a hand private static int INITIAL_SIZE = 5 ; // starting hand size /** * Create a new Hand of INITIAL_SIZE tiles */ public Hand() { } /** * Create a new Hand as an exact duplicate (i.e. a "deep copy") of another * @param toBeCopied the Hand to be copied */ public Hand(Hand toBeCopied) { } /** * Get the tile at a specified index in this Hand * @param index the index (position) of the tile to be returned * @return the NumberTile at the specified index */ public NumberTile get(int index) { // temporary return statement so skeleton will compile and run return null ; } /** * Get the size of this Hand * @return the number of tiles in the Hand */ public int getSize() { // DO NOT MODIFY THIS METHOD return handSize ; } /** * Add a new tile to this Hand */ public void addTile() { } /** * Remove the tile at a specified index (position) from this Hand * @param index the index (position) of the tile to be removed * */ public void removeTile(int index) { } /** * Is this Hand empty? * @return true if this Hand is empty (contains no tiles); otherwise false * */ public boolean isEmpty() { // temporary return statement so skeleton will compile and run return true ; } /** * Get a String representation of this Hand * @return the NumberTiles in this Hand as a multi-line String */ public String toString() { // temporary return statement so skeleton will compile and run return null ; } }
Board.java
/** * A Board is a collection of Number Tiles */ public class Board { private NumberTile [] board ; private int boardSize ; // number of tiles on the board /** * Create a new Board with one NumberTile */ public Board() { } /** * Get the tile at a specified index on the Board * @param index the index (position) of the tile to be returned * @return the NumberTile at the specified index */ public NumberTile getTile (int index) { // temporary return statement so skeleton will compile and run return null; } /** * Get the size of the Board * @return the number of tiles on the Board */ public int getSize() { // DO NOT MODIFY THIS METHOD return boardSize ; } /** * Add a new tile to the Board at a specified index (position) * @param index the index (position) at which to insert the tile * @param tile the tile to be inserted */ public void addTile(int index, NumberTile tile) { } /** * Get a String representation of the Board * @return the NumberTiles on the Board as a multi-line String */ public String toString() { // temporary return statement so skeleton will compile and run return null ; } }
TileGame.java
public class TileGame { // instance variable declarations go here // Create a Tilegame object public TileGame() { } // Play the game public void play() { } // If the current tile fits in the board, returns the index at which // it will be inserted. If the tile does not fit, returns -1 private int getIndexForFit(NumberTile tile) { // temporary return statement so skeleton will compile and run return -999; } // Make a move from a hand. If a tile in the hand fits on the board // then remove it from the hand and place it in the board. The tile may // be rotated up to 3 times. If no tile from the hand fits, then add // another tile to the hand private void makeMove(Hand hand) { } // Get the results of the game as a humongous multi-line String containing // both starting hands, the final board, both final hands, and a message // indicating the winner // HINT: call the toString methods of the Hand and Board classes public String toString() { // temporary return statement so skeleton will compile and run return "Hi Mom!" ; } } // end of TileGame class
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