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Hi Ineed help with my python assignment for game physics. The output of the code should represent the motion of a rigid polygon ( or
Hi Ineed help with my python assignment for game physics.
The output of the code should represent the motion of a rigid polygon or two polygons; all calculations of trajectories, rotation, collision handling etc. should be explicitly presented and follow actual laws of motion. The assignment is assessed according to the difficulty of the motion in question, and the correctness of the implementation; the readability of the code might also have a minor effect on the grade. The resulting motion has to be presented graphically, but actual animated motion is not required: a still image showing successive positions of polygons is sufficient.
The programming project is conducted using the Python programming language, and it is done in groups
of no more than three students; individual work is also permitted, but not recommended. The deadline for submitting the code is specified during the course. When executed, the program code should output a
graphical presentation of polygon motion; the resulting motion has to obey actual physical laws, and it has to be programmed by the group from the first principles. The figure below shows an example of what the code should output when executed:
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