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How might a neuroscientist use children's interest in video games to design an experimental or longitudinal study determining whether intense amounts of practice in a

How might a neuroscientist use children's interest in video games to design an experimental or longitudinal study determining whether intense amounts of practice in a particular skill causes measurable changes in the brain? Sketch out the type of skill that might be promoted in a video game, which areas of the brain might be affected, and how you would determine if these brain areas were affected by experience playing the game.

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