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I am fairly new to python and want to play around to the given python code. The instructions say: How-to: To use this code, create
I am fairly new to python and want to play around to the given python code. The instructions say:
How-to: To use this code, create a new instance of the Minimax object, and pass in your GameTree object. This code should work on any GameTree object that has fields for: 1) child nodes; 2) value. After the Minimax object is instantiated, run the minimax() function.
So now I was wondering how I can test the following input: ((3,12,8),(2,4,6),(14,5,2))
The output should be 3 as it will be the max value after minimax algorithm is ran.
[Code]
class MiniMax: | |
# print utility value of root node (assuming it is max) | |
# print names of all nodes visited during search | |
def __init__(self, game_tree): | |
self.game_tree = game_tree # GameTree | |
self.root = game_tree.root # GameNode | |
self.currentNode = None # GameNode | |
self.successors = [] # List of GameNodes | |
return | |
def minimax(self, node): | |
# first, find the max value | |
best_val = self.max_value(node) # should be root node of tree | |
# second, find the node which HAS that max value | |
# --> means we need to propagate the values back up the | |
# tree as part of our minimax algorithm | |
successors = self.getSuccessors(node) | |
print "MiniMax: Utility Value of Root Node: = " + str(best_val) | |
# find the node with our best move | |
best_move = None | |
for elem in successors: # ---> Need to propagate values up tree for this to work | |
if elem.value == best_val: | |
best_move = elem | |
break | |
# return that best value that we've found | |
return best_move | |
def max_value(self, node): | |
print "MiniMax-->MAX: Visited Node :: " + node.Name | |
if self.isTerminal(node): | |
return self.getUtility(node) | |
infinity = float('inf') | |
max_value = -infinity | |
successors_states = self.getSuccessors(node) | |
for state in successors_states: | |
max_value = max(max_value, self.min_value(state)) | |
return max_value | |
def min_value(self, node): | |
print "MiniMax-->MIN: Visited Node :: " + node.Name | |
if self.isTerminal(node): | |
return self.getUtility(node) | |
infinity = float('inf') | |
min_value = infinity | |
successor_states = self.getSuccessors(node) | |
for state in successor_states: | |
min_value = min(min_value, self.max_value(state)) | |
return min_value | |
# # | |
# UTILITY METHODS # | |
# # | |
# successor states in a game tree are the child nodes... | |
def getSuccessors(self, node): | |
assert node is not None | |
return node.children | |
# return true if the node has NO children (successor states) | |
# return false if the node has children (successor states) | |
def isTerminal(self, node): | |
assert node is not None | |
return len(node.children) == 0 | |
def getUtility(self, node): | |
assert node is not None | |
return node.value |
[/EndCode]
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