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I am getting an error no suitable conversion function from orderedLinkedList to const int exists. As well as error code C2664 'void bSearchTreeType ::create:List(const

I am getting an error "no suitable conversion function from "orderedLinkedList" to "const int" exists. As well as error code C2664 'void bSearchTreeType::create:List(const elemType &)':cannot convert argument 1 from 'orderedLinkedList' to 'const int &'.

Here is the problem, (this main function MUST be used):

Write a function that inserts the nodes of a binary tree into an ordered linked list. Also write a program to test your function.

Do not change anything in the supplied Ch19_Ex9.cpp except to add documentation and your name.

Please use the file names listed below since your file will have the following components: Ch19_Ex9.cpp shown below

//Data //68 43 10 56 77 82 61 82 33 56 72 66 99 88 12 6 7 21 -999

#include #include "binarySearchTree.h" #include "orderedLinkedList.h"

using namespace std; int main() { bSearchTreeType treeRoot; orderedLinkedList newList; int num;

cout << "Enter numbers ending with -999" << endl; cin >> num;

while (num != -999) { treeRoot.insert(num); cin >> num; }

cout << endl << "Tree nodes in inorder: "; treeRoot.inorderTraversal(); cout << endl; cout << "Tree Height: " << treeRoot.treeHeight() << endl; treeRoot.createList(newList);

cout << "newList: "; newList.print(); cout << endl; system("pause");

return 0; } binarySearchTree.h binaryTree.h linkedList.h orderedLinkedList.h

Here are my headers:

*****linkedList.h*****

#ifndef H_LinkedListType #define H_LinkedListType

#include #include

using namespace std;

//Definition of the node /* template struct nodeType { Type info; nodeType *link; }; */ template class linkedListIterator { public: linkedListIterator(); //Default constructor //Postcondition: current = nullptr;

linkedListIterator(const nodeType *ptr); //Constructor with a parameter. //Postcondition: current = ptr;

Type operator*(); //Function to overload the dereferencing operator *. //Postcondition: Returns the info contained in the node.

linkedListIterator operator++(); //Overload the pre-increment operator. //Postcondition: The iterator is advanced to the next // node.

bool operator==(const linkedListIterator& right) const; //Overload the equality operator. //Postcondition: Returns true if this iterator is equal to // the iterator specified by right, // otherwise it returns the value false.

bool operator!=(const linkedListIterator& right) const; //Overload the not equal to operator. //Postcondition: Returns true if this iterator is not // equal to the iterator specified by // right; otherwise it returns the value // false.

private: nodeType *current; //pointer to point to the current //node in the linked list };

template linkedListIterator::linkedListIterator() { current = nullptr; }

template linkedListIterator:: linkedListIterator(const nodeType *ptr) { current = ptr; }

template Type linkedListIterator::operator*() { return current->info; }

template linkedListIterator linkedListIterator::operator++() { current = current->link;

return *this; }

template bool linkedListIterator::operator== (const linkedListIterator& right) const { return (current == right.current); }

template bool linkedListIterator::operator!= (const linkedListIterator& right) const { return (current != right.current); }

//***************** class linkedListType ****************

template class linkedListType { public: const linkedListType& operator= (const linkedListType&); //Overload the assignment operator.

void initializeList(); //Initialize the list to an empty state. //Postcondition: first = nullptr, last = nullptr, count = 0;

bool isEmptyList() const; //Function to determine whether the list is empty. //Postcondition: Returns true if the list is empty, // otherwise it returns false.

void print() const; //Function to output the data contained in each node. //Postcondition: none

int length() const; //Function to return the number of nodes in the list. //Postcondition: The value of count is returned.

void destroyList(); //Function to delete all the nodes from the list. //Postcondition: first = nullptr, last = nullptr, count = 0;

Type front() const; //Function to return the first element of the list. //Precondition: The list must exist and must not be // empty. //Postcondition: If the list is empty, the program // terminates; otherwise, the first // element of the list is returned.

Type back() const; //Function to return the last element of the list. //Precondition: The list must exist and must not be // empty. //Postcondition: If the list is empty, the program // terminates; otherwise, the last // element of the list is returned.

virtual bool search(const Type& searchItem) const = 0; //Function to determine whether searchItem is in the list. //Postcondition: Returns true if searchItem is in the // list, otherwise the value false is // returned.

virtual void insertFirst(const Type& newItem) = 0; //Function to insert newItem at the beginning of the list. //Postcondition: first points to the new list, newItem is // inserted at the beginning of the list, // last points to the last node in the list, // and count is incremented by 1.

virtual void insertLast(const Type& newItem) = 0; //Function to insert newItem at the end of the list. //Postcondition: first points to the new list, newItem // is inserted at the end of the list, // last points to the last node in the list, // and count is incremented by 1.

virtual void deleteNode(const Type& deleteItem) = 0; //Function to delete deleteItem from the list. //Postcondition: If found, the node containing // deleteItem is deleted from the list. // first points to the first node, last // points to the last node of the updated // list, and count is decremented by 1.

linkedListIterator begin(); //Function to return an iterator at the begining of the //linked list. //Postcondition: Returns an iterator such that current is // set to first.

linkedListIterator end(); //Function to return an iterator one element past the //last element of the linked list. //Postcondition: Returns an iterator such that current is // set to nullptr.

linkedListType(); //default constructor //Initializes the list to an empty state. //Postcondition: first = nullptr, last = nullptr, count = 0;

linkedListType(const linkedListType& otherList); //copy constructor

~linkedListType(); //destructor //Deletes all the nodes from the list. //Postcondition: The list object is destroyed.

protected: int count; //variable to store the number of //elements in the list nodeType *first; //pointer to the first node of the list nodeType *last; //pointer to the last node of the list

private: void copyList(const linkedListType& otherList); //Function to make a copy of otherList. //Postcondition: A copy of otherList is created and // assigned to this list. };

template bool linkedListType::isEmptyList() const { return(first == nullptr); }

template linkedListType::linkedListType() //default constructor { first = nullptr; last = nullptr; count = 0; }

template void linkedListType::destroyList() { nodeType *temp; //pointer to deallocate the memory //occupied by the node while (first != nullptr) //while there are nodes in the list { temp = first; //set temp to the current node first = first->link; //advance first to the next node delete temp; //deallocate the memory occupied by temp } last = nullptr; //initialize last to nullptr; first has already //been set to nullptr by the while loop count = 0; }

template void linkedListType::initializeList() { destroyList(); //if the list has any nodes, delete them }

template void linkedListType::print() const { nodeType *current; //pointer to traverse the list

current = first; //set current so that it points to //the first node while (current != nullptr) //while more data to print { cout << current->info << " "; current = current->link; } }//end print

template int linkedListType::length() const { return count; } //end length

template Type linkedListType::front() const { assert(first != nullptr);

return first->info; //return the info of the first node }//end front

template Type linkedListType::back() const { assert(last != nullptr);

return last->info; //return the info of the last node }//end back

template linkedListIterator linkedListType::begin() { linkedListIterator temp(first);

return temp; }

template linkedListIterator linkedListType::end() { linkedListIterator temp(nullptr);

return temp; }

template void linkedListType::copyList (const linkedListType& otherList) { nodeType *newNode; //pointer to create a node nodeType *current; //pointer to traverse the list

if (first != nullptr) //if the list is nonempty, make it empty destroyList();

if (otherList.first == nullptr) //otherList is empty { first = nullptr; last = nullptr; count = 0; } else { current = otherList.first; //current points to the //list to be copied count = otherList.count;

//copy the first node first = new nodeType; //create the node

first->info = current->info; //copy the info first->link = nullptr; //set the link field of //the node to nullptr last = first; //make last point to the //first node current = current->link; //make current point to //the next node

//copy the remaining list while (current != nullptr) { newNode = new nodeType; //create a node newNode->info = current->info; //copy the info newNode->link = nullptr; //set the link of //newNode to nullptr last->link = newNode; //attach newNode after last last = newNode; //make last point to //the actual last node current = current->link; //make current point //to the next node }//end while }//end else }//end copyList

template linkedListType::~linkedListType() //destructor { destroyList(); }//end destructor

template linkedListType::linkedListType (const linkedListType& otherList) { first = nullptr; copyList(otherList); }//end copy constructor

//overload the assignment operator template const linkedListType& linkedListType::operator= (const linkedListType& otherList) { if (this != &otherList) //avoid self-copy { copyList(otherList); }//end else

return *this; }

#endif

*****orderedLinkedList.h*****

#ifndef H_orderedListType #define H_orderedListType

#include "linkedList.h"

using namespace std;

template class orderedLinkedList : public linkedListType { public: bool search(const Type& searchItem) const; //Function to determine whether searchItem is in the list. //Postcondition: Returns true if searchItem is in the list, // otherwise the value false is returned.

void insert(const Type& newItem); //Function to insert newItem in the list. //Postcondition: first points to the new list, newItem // is inserted at the proper place in the // list, and count is incremented by 1.

void insertFirst(const Type& newItem); //Function to insert newItem in the list. //Because the resulting list must be sorted, newItem is //inserted at the proper in the list. //This function uses the function insert to insert newItem. //Postcondition: first points to the new list, newItem is // inserted at the proper in the list, // and count is incremented by 1.

void insertLast(const Type& newItem); //Function to insert newItem in the list. //Because the resulting list must be sorted, newItem is //inserted at the proper in the list. //This function uses the function insert to insert newItem. //Postcondition: first points to the new list, newItem is // inserted at the proper in the list, // and count is incremented by 1.

void deleteNode(const Type& deleteItem); //Function to delete deleteItem from the list. //Postcondition: If found, the node containing // deleteItem is deleted from the list; // first points to the first node of the // new list, and count is decremented by 1. // If deleteItem is not in the list, an // appropriate message is printed. };

template bool orderedLinkedList::search(const Type& searchItem) const { bool found = false; nodeType *current; //pointer to traverse the list

current = first; //start the search at the first node

while (current != nullptr && !found) if (current->info >= searchItem) found = true; else current = current->link;

if (found) found = (current->info == searchItem); //test for equality

return found; }//end search

template void orderedLinkedList::insert(const Type& newItem) { nodeType *current; //pointer to traverse the list nodeType *trailCurrent; //pointer just before current nodeType *newNode; //pointer to create a node

bool found;

newNode = new nodeType; //create the node newNode->info = newItem; //store newItem in the node newNode->link = nullptr; //set the link field of the node //to nullptr

if (first == nullptr) //Case 1 { first = newNode; last = newNode; count++; } else { current = first; found = false;

while (current != nullptr && !found) //search the list if (current->info >= newItem) found = true; else { trailCurrent = current; current = current->link; }

if (current == first) //Case 2 { newNode->link = first; first = newNode; count++; } else //Case 3 { trailCurrent->link = newNode; newNode->link = current;

if (current == nullptr) last = newNode;

count++; } }//end else }//end insert

template void orderedLinkedList::insertFirst(const Type& newItem) { insert(newItem); }//end insertFirst

template void orderedLinkedList::insertLast(const Type& newItem) { insert(newItem); }//end insertLast

template void orderedLinkedList::deleteNode(const Type& deleteItem) { nodeType *current; //pointer to traverse the list nodeType *trailCurrent; //pointer just before current bool found;

if (first == nullptr) //Case 1 cout << "Cannot delete from an empty list." << endl; else { current = first; found = false;

while (current != nullptr && !found) //search the list if (current->info >= deleteItem) found = true; else { trailCurrent = current; current = current->link; }

if (current == nullptr) //Case 4 cout << "The item to be deleted is not in the " << "list." << endl; else if (current->info == deleteItem) //the item to be //deleted is in the list { if (first == current) //Case 2 { first = first->link;

if (first == nullptr) last = nullptr;

delete current; } else //Case 3 { trailCurrent->link = current->link;

if (current == last) last = trailCurrent;

delete current; } count--; } else //Case 4 cout << "The item to be deleted is not in the " << "list." << endl; } }//end deleteNode

#endif

*****binaryTree.h*****

//Header File Binary Search Tree #ifndef H_binaryTree #define H_binaryTree

#include

using namespace std;

//Definition of the Node template struct nodeType { elemType info; nodeType *lLink; nodeType *rLink; };

//Definition of the class template class binaryTreeType { public: const binaryTreeType& operator= (const binaryTreeType&); //Overload the assignment operator.

bool isEmpty() const; //Function to determine whether the binary tree is empty. //Postcondition: Returns true if the binary tree is empty; // otherwise, returns false.

void inorderTraversal() const; //Function to do an inorder traversal of the binary tree. //Postcondition: Nodes are printed in inorder sequence.

void preorderTraversal() const; //Function to do a preorder traversal of the binary tree. //Postcondition: Nodes are printed in preorder sequence.

void postorderTraversal() const; //Function to do a postorder traversal of the binary tree. //Postcondition: Nodes are printed in postorder sequence.

int treeHeight() const; //Function to determine the height of a binary tree. //Postcondition: Returns the height of the binary tree.

int treeNodeCount() const; //Function to determine the number of nodes in a //binary tree. //Postcondition: Returns the number of nodes in the // binary tree.

int treeLeavesCount() const; //Function to determine the number of leaves in a //binary tree. //Postcondition: Returns the number of leaves in the // binary tree.

void destroyTree(); //Function to destroy the binary tree. //Postcondition: Memory space occupied by each node // is deallocated. // root = nullptr;

virtual bool search(const elemType& searchItem) const = 0; //Function to determine if searchItem is in the binary //tree. //Postcondition: Returns true if searchItem is found in // the binary tree; otherwise, returns // false.

virtual void insert(const elemType& insertItem) = 0; //Function to insert insertItem in the binary tree. //Postcondition: If there is no node in the binary tree // that has the same info as insertItem, a // node with the info insertItem is created // and inserted in the binary search tree.

virtual void deleteNode(const elemType& deleteItem) = 0; //Function to delete deleteItem from the binary tree //Postcondition: If a node with the same info as // deleteItem is found, it is deleted from // the binary tree. // If the binary tree is empty or // deleteItem is not in the binary tree, // an appropriate message is printed.

virtual void createList(const elemType& newList) = 0;

binaryTreeType(const binaryTreeType& otherTree); //Copy constructor

binaryTreeType(); //Default constructor

~binaryTreeType(); //Destructor

protected: nodeType *root;

private: void copyTree(nodeType* &copiedTreeRoot, nodeType* otherTreeRoot); //Makes a copy of the binary tree to which //otherTreeRoot points. //Postcondition: The pointer copiedTreeRoot points to // the root of the copied binary tree.

void destroy(nodeType* &p); //Function to destroy the binary tree to which p points. //Postcondition: Memory space occupied by each node, in // the binary tree to which p points, is // deallocated. // p = nullptr;

void inorder(nodeType *p) const; //Function to do an inorder traversal of the binary //tree to which p points. //Postcondition: Nodes of the binary tree, to which p // points, are printed in inorder sequence.

void preorder(nodeType *p) const; //Function to do a preorder traversal of the binary //tree to which p points. //Postcondition: Nodes of the binary tree, to which p // points, are printed in preorder // sequence.

void postorder(nodeType *p) const; //Function to do a postorder traversal of the binary //tree to which p points. //Postcondition: Nodes of the binary tree, to which p // points, are printed in postorder // sequence.

int height(nodeType *p) const; //Function to determine the height of the binary tree //to which p points. //Postcondition: Height of the binary tree to which // p points is returned.

int max(int x, int y) const; //Function to determine the larger of x and y. //Postcondition: Returns the larger of x and y.

int nodeCount(nodeType *p) const; //Function to determine the number of nodes in //the binary tree to which p points. //Postcondition: The number of nodes in the binary // tree to which p points is returned.

int leavesCount(nodeType *p) const; //Function to determine the number of leaves in //the binary tree to which p points //Postcondition: The number of leaves in the binary // tree to which p points is returned.

};

//Definition of member functions

template binaryTreeType::binaryTreeType() { root = nullptr; }

template bool binaryTreeType::isEmpty() const { return (root == nullptr); }

template void binaryTreeType::inorderTraversal() const { inorder(root); }

template void binaryTreeType::preorderTraversal() const { preorder(root); }

template void binaryTreeType::postorderTraversal() const { postorder(root); }

template int binaryTreeType::treeHeight() const { return height(root); }

template int binaryTreeType::treeNodeCount() const { return nodeCount(root); }

template int binaryTreeType::treeLeavesCount() const { return leavesCount(root); }

template void binaryTreeType::copyTree (nodeType* &copiedTreeRoot, nodeType* otherTreeRoot) { if (otherTreeRoot == nullptr) copiedTreeRoot = nullptr; else { copiedTreeRoot = new nodeType; copiedTreeRoot->info = otherTreeRoot->info; copyTree(copiedTreeRoot->lLink, otherTreeRoot->lLink); copyTree(copiedTreeRoot->rLink, otherTreeRoot->rLink); } } //end copyTree

template void binaryTreeType::inorder (nodeType *p) const { if (p != nullptr) { inorder(p->lLink); cout << p->info << " "; inorder(p->rLink); } }

template void binaryTreeType::preorder (nodeType *p) const { if (p != nullptr) { cout << p->info << " "; preorder(p->lLink); preorder(p->rLink); } }

template void binaryTreeType::postorder (nodeType *p) const { if (p != nullptr) { postorder(p->lLink); postorder(p->rLink); cout << p->info << " "; } }

//Overload the assignment operator template const binaryTreeType& binaryTreeType:: operator=(const binaryTreeType& otherTree) { if (this != &otherTree) //avoid self-copy { if (root != nullptr) //if the binary tree is not empty, //destroy the binary tree destroy(root);

if (otherTree.root == nullptr) //otherTree is empty root = nullptr; else copyTree(root, otherTree.root); }//end else

return *this; }

template void binaryTreeType::destroy(nodeType* &p) { if (p != nullptr) { destroy(p->lLink); destroy(p->rLink); delete p; p = nullptr; } }

template void binaryTreeType::destroyTree() { destroy(root); }

//copy constructor template binaryTreeType::binaryTreeType (const binaryTreeType& otherTree) { if (otherTree.root == nullptr) //otherTree is empty root = nullptr; else copyTree(root, otherTree.root); }

//Destructor template binaryTreeType::~binaryTreeType() { destroy(root); }

template int binaryTreeType::height (nodeType *p) const { if (p == nullptr) return 0; else return 1 + max(height(p->lLink), height(p->rLink)); }

template int binaryTreeType::max(int x, int y) const { if (x >= y) return x; else return y; }

template int binaryTreeType::nodeCount(nodeType *p) const { cout << "Write the definition of the function nodeCount." << endl;

return 0; }

template int binaryTreeType::leavesCount(nodeType *p) const { cout << "Write the definition of the function leavesCount." << endl;

return 0; }

#endif

*****binarySearchTree.h*****

//Header File Binary Search Tree

#ifndef H_binarySearchTree #define H_binarySearchTree #include #include "binaryTree.h"

using namespace std;

template class bSearchTreeType : public binaryTreeType { public: bool search(const elemType& searchItem) const; //Function to determine if searchItem is in the binary //search tree. //Postcondition: Returns true if searchItem is found in // the binary search tree; otherwise, // returns false.

void insert(const elemType& insertItem); //Function to insert insertItem in the binary search tree. //Postcondition: If there is no node in the binary search // tree that has the same info as // insertItem, a node with the info // insertItem is created and inserted in the // binary search tree.

void deleteNode(const elemType& deleteItem); //Function to delete deleteItem from the binary search tree //Postcondition: If a node with the same info as deleteItem // is found, it is deleted from the binary // search tree. // If the binary tree is empty or deleteItem // is not in the binary tree, an appropriate // message is printed.

void createList(const elemType& addItem);

private: void deleteFromTree(nodeType* &p); //Function to delete the node to which p points is //deleted from the binary search tree. //Postcondition: The node to which p points is deleted // from the binary search tree. };

template bool bSearchTreeType::search (const elemType& searchItem) const { nodeType *current; bool found = false;

if (root == nullptrptr) cout << "Cannot search an empty tree." << endl; else { current = root;

while (current != nullptrptr && !found) { if (current->info == searchItem) found = true; else if (current->info > searchItem) current = current->lLink; else current = current->rLink; }//end while }//end else

return found; }//end search

template void bSearchTreeType::insert (const elemType& insertItem) { nodeType *current; //pointer to traverse the tree nodeType *trailCurrent; //pointer behind current nodeType *newNode; //pointer to create the node

newNode = new nodeType; newNode->info = insertItem; newNode->lLink = nullptrptr; newNode->rLink = nullptrptr;

if (root == nullptrptr) root = newNode; else { current = root;

while (current != nullptrptr) { trailCurrent = current;

if (current->info == insertItem) { cout << "The item to be inserted is already "; cout << "in the tree -- duplicates are not " << "allowed." << endl; return; } else if (current->info > insertItem) current = current->lLink; else current = current->rLink; }//end while

if (trailCurrent->info > insertItem) trailCurrent->lLink = newNode; else trailCurrent->rLink = newNode; } }//end insert

template void bSearchTreeType::deleteNode (const elemType& deleteItem) { nodeType *current; //pointer to traverse the tree nodeType *trailCurrent; //pointer behind current bool found = false;

if (root == nullptr) cout << "Cannot delete from an empty tree." << endl; else { current = root; trailCurrent = root;

while (current != nullptr && !found) { if (current->info == deleteItem) found = true; else { trailCurrent = current;

if (current->info > deleteItem) current = current->lLink; else current = current->rLink; } }//end while

if (current == nullptr) cout << "The item to be deleted is not in the tree." << endl; else if (found) { if (current == root) deleteFromTree(root); else if (trailCurrent->info > deleteItem) deleteFromTree(trailCurrent->lLink); else deleteFromTree(trailCurrent->rLink); } else cout << "The item to be deleted is not in the tree." << endl; } } //end deleteNode

template void bSearchTreeType::deleteFromTree (nodeType* &p) { nodeType *current; //pointer to traverse the tree nodeType *trailCurrent; //pointer behind current nodeType *temp; //pointer to delete the node

if (p == nullptr) cout << "Error: The node to be deleted does not exist." << endl; else if (p->lLink == nullptr && p->rLink == nullptr) { temp = p; p = nullptr; delete temp; } else if (p->lLink == nullptr) { temp = p; p = temp->rLink; delete temp; } else if (p->rLink == nullptr) { temp = p; p = temp->lLink; delete temp; } else { current = p->lLink; trailCurrent = nullptr;

while (current->rLink != nullptr) { trailCurrent = current; current = current->rLink; }//end while

p->info = current->info;

if (trailCurrent == nullptr) //current did not move; //current == p->lLink; adjust p p->lLink = current->lLink; else trailCurrent->rLink = current->lLink;

delete current; }//end else } //end deleteFromTree

template void bSearchTreeType::createList(const elemType& addItem) { nodeType *current; nodeType *trailCurrent; nodeType *newNode;

newNode = new nodeType ; newNode->info = createItem; newNode->lLink = nullptr; newNode->rLink = nullptr;

if (root == nullptr) { root = newNode; }

}

#endif

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