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//I am having this error , can you guys help me to fix it,.. please,,,,,,,,,,,,.........................// //Severity Code Description Project File Line Suppression State Error C2664

//I am having this error , can you guys help me to fix it,.. please,,,,,,,,,,,,.........................//

//Severity Code Description Project File Line Suppression State

Error C2664 'void bSearchTreeType::createList(elemType &)': cannot convert argument 1 from 'orderedLinkedList' to 'int &' finalchapter19program

//---------------------------------Ch19_Ex9.cpp-----------------------------//

//68 43 10 56 77 82 61 82 33 56 72 66 99 88 12 6 7 21 -999

#include

#include "binarySearchTree.h"

#include "orderedLinkedList.h"

using namespace std;

int main()

{

bSearchTreeType treeRoot;

orderedLinkedList newList;

int num;

cout << "Enter numbers ending with -999" << endl;

cin >> num;

while (num != -999)

{

treeRoot.insert(num);

cin >> num;

}

cout << endl << "Tree nodes in inorder: ";

treeRoot.inorderTraversal();

cout << endl;

cout << "Tree Height: " << treeRoot.treeHeight()<< endl;

treeRoot.createList(newList);

cout << "newList: ";

newList.print();

cout << endl;

system("pause");

return 0;

}

//--------------------------------------linkedList.h......................................///

#ifndef H_LinkedListType

#define H_LinkedListType

#include

#include

using namespace std;

//Definition of the node

template

class linkedListIterator

{

public:

linkedListIterator();

//Default constructor

//Postcondition: current = nullptr;

linkedListIterator(const nodeType *ptr);

//Constructor with a parameter.

//Postcondition: current = ptr;

Type operator*();

//Function to overload the dereferencing operator *.

//Postcondition: Returns the info contained in the node.

linkedListIterator operator++();

//Overload the pre-increment operator.

//Postcondition: The iterator is advanced to the next

// node.

bool operator==(const linkedListIterator& right) const;

//Overload the equality operator.

//Postcondition: Returns true if this iterator is equal to

// the iterator specified by right,

// otherwise it returns the value false.

bool operator!=(const linkedListIterator& right) const;

//Overload the not equal to operator.

//Postcondition: Returns true if this iterator is not

// equal to the iterator specified by

// right; otherwise it returns the value

// false.

private:

nodeType *current; //pointer to point to the current

//node in the linked list

};

template

linkedListIterator::linkedListIterator()

{

current = nullptr;

}

template

linkedListIterator::

linkedListIterator(const nodeType *ptr)

{

current = ptr;

}

template

Type linkedListIterator::operator*()

{

return current->info;

}

template

linkedListIterator linkedListIterator::operator++()

{

current = current->link;

return *this;

}

template

bool linkedListIterator::operator==

(const linkedListIterator& right) const

{

return (current == right.current);

}

template

bool linkedListIterator::operator!=

(const linkedListIterator& right) const

{

return (current != right.current);

}

//***************** class linkedListType ****************

template

class linkedListType

{

public:

const linkedListType& operator=

(const linkedListType&);

//Overload the assignment operator.

void initializeList();

//Initialize the list to an empty state.

//Postcondition: first = nullptr, last = nullptr, count = 0;

bool isEmptyList() const;

//Function to determine whether the list is empty.

//Postcondition: Returns true if the list is empty,

// otherwise it returns false.

void print() const;

//Function to output the data contained in each node.

//Postcondition: none

int length() const;

//Function to return the number of nodes in the list.

//Postcondition: The value of count is returned.

void destroyList();

//Function to delete all the nodes from the list.

//Postcondition: first = nullptr, last = nullptr, count = 0;

Type front() const;

//Function to return the first element of the list.

//Precondition: The list must exist and must not be

// empty.

//Postcondition: If the list is empty, the program

// terminates; otherwise, the first

// element of the list is returned.

Type back() const;

//Function to return the last element of the list.

//Precondition: The list must exist and must not be

// empty.

//Postcondition: If the list is empty, the program

// terminates; otherwise, the last

// element of the list is returned.

virtual bool search(const Type& searchItem) const = 0;

//Function to determine whether searchItem is in the list.

//Postcondition: Returns true if searchItem is in the

// list, otherwise the value false is

// returned.

virtual void insertFirst(const Type& newItem) = 0;

//Function to insert newItem at the beginning of the list.

//Postcondition: first points to the new list, newItem is

// inserted at the beginning of the list,

// last points to the last node in the list,

// and count is incremented by 1.

virtual void insertLast(const Type& newItem) = 0;

//Function to insert newItem at the end of the list.

//Postcondition: first points to the new list, newItem

// is inserted at the end of the list,

// last points to the last node in the list,

// and count is incremented by 1.

virtual void deleteNode(const Type& deleteItem) = 0;

//Function to delete deleteItem from the list.

//Postcondition: If found, the node containing

// deleteItem is deleted from the list.

// first points to the first node, last

// points to the last node of the updated

// list, and count is decremented by 1.

linkedListIterator begin();

//Function to return an iterator at the begining of the

//linked list.

//Postcondition: Returns an iterator such that current is

// set to first.

linkedListIterator end();

//Function to return an iterator one element past the

//last element of the linked list.

//Postcondition: Returns an iterator such that current is

// set to nullptr.

linkedListType();

//default constructor

//Initializes the list to an empty state.

//Postcondition: first = nullptr, last = nullptr, count = 0;

linkedListType(const linkedListType& otherList);

//copy constructor

~linkedListType();

//destructor

//Deletes all the nodes from the list.

//Postcondition: The list object is destroyed.

protected:

int count; //variable to store the number of

//elements in the list

nodeType *first; //pointer to the first node of the list

nodeType *last; //pointer to the last node of the list

private:

void copyList(const linkedListType& otherList);

//Function to make a copy of otherList.

//Postcondition: A copy of otherList is created and

// assigned to this list.

};

template

bool linkedListType::isEmptyList() const

{

return(first == nullptr);

}

template

linkedListType::linkedListType() //default constructor

{

first = nullptr;

last = nullptr;

count = 0;

}

template

void linkedListType::destroyList()

{

nodeType *temp; //pointer to deallocate the memory

//occupied by the node

while (first != nullptr) //while there are nodes in the list

{

temp = first; //set temp to the current node

first = first->link; //advance first to the next node

delete temp; //deallocate the memory occupied by temp

}

last = nullptr; //initialize last to nullptr; first has already

//been set to nullptr by the while loop

count = 0;

}

template

void linkedListType::initializeList()

{

destroyList(); //if the list has any nodes, delete them

}

template

void linkedListType::print() const

{

nodeType *current; //pointer to traverse the list

current = first; //set current so that it points to

//the first node

while (current != nullptr) //while more data to print

{

cout << current->info << " ";

current = current->link;

}

}//end print

template

int linkedListType::length() const

{

return count;

} //end length

template

Type linkedListType::front() const

{

assert(first != nullptr);

return first->info; //return the info of the first node

}//end front

template

Type linkedListType::back() const

{

assert(last != nullptr);

return last->info; //return the info of the last node

}//end back

template

linkedListIterator linkedListType::begin()

{

linkedListIterator temp(first);

return temp;

}

template

linkedListIterator linkedListType::end()

{

linkedListIterator temp(nullptr);

return temp;

}

template

void linkedListType::copyList

(const linkedListType& otherList)

{

nodeType *newNode; //pointer to create a node

nodeType *current; //pointer to traverse the list

if (first != nullptr) //if the list is nonempty, make it empty

destroyList();

if (otherList.first == nullptr) //otherList is empty

{

first = nullptr;

last = nullptr;

count = 0;

}

else

{

current = otherList.first; //current points to the

//list to be copied

count = otherList.count;

//copy the first node

first = new nodeType; //create the node

first->info = current->info; //copy the info

first->link = nullptr; //set the link field of

//the node to nullptr

last = first; //make last point to the

//first node

current = current->link; //make current point to

//the next node

//copy the remaining list

while (current != nullptr)

{

newNode = new nodeType; //create a node

newNode->info = current->info; //copy the info

newNode->link = nullptr; //set the link of

//newNode to nullptr

last->link = newNode; //attach newNode after last

last = newNode; //make last point to

//the actual last node

current = current->link; //make current point

//to the next node

}//end while

}//end else

}//end copyList

template

linkedListType::~linkedListType() //destructor

{

destroyList();

}//end destructor

template

linkedListType::linkedListType

(const linkedListType& otherList)

{

first = nullptr;

copyList(otherList);

}//end copy constructor

//overload the assignment operator

template

const linkedListType& linkedListType::operator=

(const linkedListType& otherList)

{

if (this != &otherList) //avoid self-copy

{

copyList(otherList);

}//end else

return *this;

}

#endif

//-----------------------------------------orderedlinklist.h-----------------------------------//

#ifndef H_orderedListType

#define H_orderedListType

#include "linkedList.h"

using namespace std;

template

class orderedLinkedList : public linkedListType

{

public:

bool search(const Type& searchItem) const;

//Function to determine whether searchItem is in the list.

//Postcondition: Returns true if searchItem is in the list,

// otherwise the value false is returned.

void insert(const Type& newItem);

//Function to insert newItem in the list.

//Postcondition: first points to the new list, newItem

// is inserted at the proper place in the

// list, and count is incremented by 1.

void insertFirst(const Type& newItem);

//Function to insert newItem in the list.

//Because the resulting list must be sorted, newItem is

//inserted at the proper in the list.

//This function uses the function insert to insert newItem.

//Postcondition: first points to the new list, newItem is

// inserted at the proper in the list,

// and count is incremented by 1.

void insertLast(const Type& newItem);

//Function to insert newItem in the list.

//Because the resulting list must be sorted, newItem is

//inserted at the proper in the list.

//This function uses the function insert to insert newItem.

//Postcondition: first points to the new list, newItem is

// inserted at the proper in the list,

// and count is incremented by 1.

void deleteNode(const Type& deleteItem);

//Function to delete deleteItem from the list.

//Postcondition: If found, the node containing

// deleteItem is deleted from the list;

// first points to the first node of the

// new list, and count is decremented by 1.

// If deleteItem is not in the list, an

// appropriate message is printed.

};

template

bool orderedLinkedList::search(const Type& searchItem) const

{

bool found = false;

nodeType *current; //pointer to traverse the list

current = first; //start the search at the first node

while (current != nullptr && !found)

if (current->info >= searchItem)

found = true;

else

current = current->link;

if (found)

found = (current->info == searchItem); //test for equality

return found;

}//end search

template

void orderedLinkedList::insert(const Type& newItem)

{

nodeType *current; //pointer to traverse the list

nodeType *trailCurrent; //pointer just before current

nodeType *newNode; //pointer to create a node

bool found;

newNode = new nodeType; //create the node

newNode->info = newItem; //store newItem in the node

newNode->link = nullptr; //set the link field of the node

//to nullptr

if (first == nullptr) //Case 1

{

first = newNode;

last = newNode;

count++;

}

else

{

current = first;

found = false;

while (current != nullptr && !found) //search the list

if (current->info >= newItem)

found = true;

else

{

trailCurrent = current;

current = current->link;

}

if (current == first) //Case 2

{

newNode->link = first;

first = newNode;

count++;

}

else //Case 3

{

trailCurrent->link = newNode;

newNode->link = current;

if (current == nullptr)

last = newNode;

count++;

}

}//end else

}//end insert

template

void orderedLinkedList::insertFirst(const Type& newItem)

{

insert(newItem);

}//end insertFirst

template

void orderedLinkedList::insertLast(const Type& newItem)

{

insert(newItem);

}//end insertLast

template

void orderedLinkedList::deleteNode(const Type& deleteItem)

{

nodeType *current; //pointer to traverse the list

nodeType *trailCurrent; //pointer just before current

bool found;

if (first == nullptr) //Case 1

cout << "Cannot delete from an empty list." << endl;

else

{

current = first;

found = false;

while (current != nullptr && !found) //search the list

if (current->info >= deleteItem)

found = true;

else

{

trailCurrent = current;

current = current->link;

}

if (current == nullptr) //Case 4

cout << "The item to be deleted is not in the "

<< "list." << endl;

else

if (current->info == deleteItem) //the item to be

//deleted is in the list

{

if (first == current) //Case 2

{

first = first->link;

if (first == nullptr)

last = nullptr;

delete current;

}

else //Case 3

{

trailCurrent->link = current->link;

if (current == last)

last = trailCurrent;

delete current;

}

count--;

}

else //Case 4

cout << "The item to be deleted is not in the "

<< "list." << endl;

}

}//end deleteNode

#endif

//---------------------------------------binaryTree.h--------------------------------------------//

//Header File Binary Search Tree

#ifndef H_binaryTree

#define H_binaryTree

#include

using namespace std;

//Definition of the Node

template

struct nodeType

{

elemType info;

nodeType *lLink;

nodeType *rLink;

};

//Definition of the class

template

class binaryTreeType

{

public:

const binaryTreeType& operator=

(const binaryTreeType&);

//Overload the assignment operator.

bool isEmpty() const;

//Function to determine whether the binary tree is empty.

//Postcondition: Returns true if the binary tree is empty;

// otherwise, returns false.

void inorderTraversal() const;

//Function to do an inorder traversal of the binary tree.

//Postcondition: Nodes are printed in inorder sequence.

void preorderTraversal() const;

//Function to do a preorder traversal of the binary tree.

//Postcondition: Nodes are printed in preorder sequence.

void postorderTraversal() const;

//Function to do a postorder traversal of the binary tree.

//Postcondition: Nodes are printed in postorder sequence.

int treeHeight() const;

//Function to determine the height of a binary tree.

//Postcondition: Returns the height of the binary tree.

int treeNodeCount() const;

//Function to determine the number of nodes in a

//binary tree.

//Postcondition: Returns the number of nodes in the

// binary tree.

int treeLeavesCount() const;

//Function to determine the number of leaves in a

//binary tree.

//Postcondition: Returns the number of leaves in the

// binary tree.

void destroyTree();

//Function to destroy the binary tree.

//Postcondition: Memory space occupied by each node

// is deallocated.

// root = nullptr;

virtual bool search(const elemType& searchItem) const = 0;

//Function to determine if searchItem is in the binary

//tree.

//Postcondition: Returns true if searchItem is found in

// the binary tree; otherwise, returns

// false.

virtual void insert(const elemType& insertItem) = 0;

//Function to insert insertItem in the binary tree.

//Postcondition: If there is no node in the binary tree

// that has the same info as insertItem, a

// node with the info insertItem is created

// and inserted in the binary search tree.

virtual void deleteNode(const elemType& deleteItem) = 0;

//Function to delete deleteItem from the binary tree

//Postcondition: If a node with the same info as

// deleteItem is found, it is deleted from

// the binary tree.

// If the binary tree is empty or

// deleteItem is not in the binary tree,

// an appropriate message is printed.

virtual void createList(elemType& newList) = 0;

binaryTreeType(const binaryTreeType& otherTree);

//Copy constructor

binaryTreeType();

//Default constructor

~binaryTreeType();

//Destructor

protected:

nodeType *root;

private:

void copyTree(nodeType* &copiedTreeRoot,

nodeType* otherTreeRoot);

//Makes a copy of the binary tree to which

//otherTreeRoot points.

//Postcondition: The pointer copiedTreeRoot points to

// the root of the copied binary tree.

void destroy(nodeType* &p);

//Function to destroy the binary tree to which p points.

//Postcondition: Memory space occupied by each node, in

// the binary tree to which p points, is

// deallocated.

// p = nullptr;

void inorder(nodeType *p) const;

//Function to do an inorder traversal of the binary

//tree to which p points.

//Postcondition: Nodes of the binary tree, to which p

// points, are printed in inorder sequence.

void preorder(nodeType *p) const;

//Function to do a preorder traversal of the binary

//tree to which p points.

//Postcondition: Nodes of the binary tree, to which p

// points, are printed in preorder

// sequence.

void postorder(nodeType *p) const;

//Function to do a postorder traversal of the binary

//tree to which p points.

//Postcondition: Nodes of the binary tree, to which p

// points, are printed in postorder

// sequence.

int height(nodeType *p) const;

//Function to determine the height of the binary tree

//to which p points.

//Postcondition: Height of the binary tree to which

// p points is returned.

int max(int x, int y) const;

//Function to determine the larger of x and y.

//Postcondition: Returns the larger of x and y.

int nodeCount(nodeType *p) const;

//Function to determine the number of nodes in

//the binary tree to which p points.

//Postcondition: The number of nodes in the binary

// tree to which p points is returned.

int leavesCount(nodeType *p) const;

//Function to determine the number of leaves in

//the binary tree to which p points

//Postcondition: The number of leaves in the binary

// tree to which p points is returned.

};

//Definition of member functions

template

binaryTreeType::binaryTreeType()

{

root = nullptr;

}

template

bool binaryTreeType::isEmpty() const

{

return (root == nullptr);

}

template

void binaryTreeType::inorderTraversal() const

{

inorder(root);

}

template

void binaryTreeType::preorderTraversal() const

{

preorder(root);

}

template

void binaryTreeType::postorderTraversal() const

{

postorder(root);

}

template

int binaryTreeType::treeHeight() const

{

return height(root);

}

template

int binaryTreeType::treeNodeCount() const

{

return nodeCount(root);

}

template

int binaryTreeType::treeLeavesCount() const

{

return leavesCount(root);

}

template

void binaryTreeType::copyTree

(nodeType* &copiedTreeRoot,

nodeType* otherTreeRoot)

{

if (otherTreeRoot == nullptr)

copiedTreeRoot = nullptr;

else

{

copiedTreeRoot = new nodeType;

copiedTreeRoot->info = otherTreeRoot->info;

copyTree(copiedTreeRoot->lLink, otherTreeRoot->lLink);

copyTree(copiedTreeRoot->rLink, otherTreeRoot->rLink);

}

} //end copyTree

template

void binaryTreeType::inorder

(nodeType *p) const

{

if (p != nullptr)

{

inorder(p->lLink);

cout << p->info << " ";

inorder(p->rLink);

}

}

template

void binaryTreeType::preorder

(nodeType *p) const

{

if (p != nullptr)

{

cout << p->info << " ";

preorder(p->lLink);

preorder(p->rLink);

}

}

template

void binaryTreeType::postorder

(nodeType *p) const

{

if (p != nullptr)

{

postorder(p->lLink);

postorder(p->rLink);

cout << p->info << " ";

}

}

//Overload the assignment operator

template

const binaryTreeType& binaryTreeType::

operator=(const binaryTreeType& otherTree)

{

if (this != &otherTree) //avoid self-copy

{

if (root != nullptr) //if the binary tree is not empty,

//destroy the binary tree

destroy(root);

if (otherTree.root == nullptr) //otherTree is empty

root = nullptr;

else

copyTree(root, otherTree.root);

}//end else

return *this;

}

template

void binaryTreeType::destroy(nodeType* &p)

{

if (p != nullptr)

{

destroy(p->lLink);

destroy(p->rLink);

delete p;

p = nullptr;

}

}

template

void binaryTreeType::destroyTree()

{

destroy(root);

}

//copy constructor

template

binaryTreeType::binaryTreeType

(const binaryTreeType& otherTree)

{

if (otherTree.root == nullptr) //otherTree is empty

root = nullptr;

else

copyTree(root, otherTree.root);

}

//Destructor

template

binaryTreeType::~binaryTreeType()

{

destroy(root);

}

template

int binaryTreeType::height

(nodeType *p) const

{

if (p == nullptr)

return 0;

else

return 1 + max(height(p->lLink), height(p->rLink));

}

template

int binaryTreeType::max(int x, int y) const

{

if (x >= y)

return x;

else

return y;

}

template

int binaryTreeType::nodeCount(nodeType *p) const

{

cout << "Write the definition of the function nodeCount."

<< endl;

return 0;

}

template

int binaryTreeType::leavesCount(nodeType *p) const

{

cout << "Write the definition of the function leavesCount."

<< endl;

return 0;

}

#endif

//---------------------------------------------------binarysreachtree.h------------------------------//

//Header File Binary Search Tree

#ifndef H_binarySearchTree

#define H_binarySearchTree

#include

#include "binaryTree.h"

using namespace std;

template

class bSearchTreeType : public binaryTreeType

{

public:

bool search(const elemType& searchItem) const;

//Function to determine if searchItem is in the binary

//search tree.

//Postcondition: Returns true if searchItem is found in

// the binary search tree; otherwise,

// returns false.

void insert(const elemType& insertItem);

//Function to insert insertItem in the binary search tree.

//Postcondition: If there is no node in the binary search

// tree that has the same info as

// insertItem, a node with the info

// insertItem is created and inserted in the

// binary search tree.

void deleteNode(const elemType& deleteItem);

//Function to delete deleteItem from the binary search tree

//Postcondition: If a node with the same info as deleteItem

// is found, it is deleted from the binary

// search tree.

// If the binary tree is empty or deleteItem

// is not in the binary tree, an appropriate

// message is printed.

void createList(elemType& addItem);

private:

void deleteFromTree(nodeType* &p);

//Function to delete the node to which p points is

//deleted from the binary search tree.

//Postcondition: The node to which p points is deleted

// from the binary search tree.

};

template

bool bSearchTreeType::search

(const elemType& searchItem) const

{

nodeType *current;

bool found = false;

if (root == nullptrptr)

cout << "Cannot search an empty tree." << endl;

else

{

current = root;

while (current != nullptrptr && !found)

{

if (current->info == searchItem)

found = true;

else if (current->info > searchItem)

current = current->lLink;

else

current = current->rLink;

}//end while

}//end else

return found;

}//end search

template

void bSearchTreeType::insert

(const elemType& insertItem)

{

nodeType *current; //pointer to traverse the tree

nodeType *trailCurrent; //pointer behind current

nodeType *newNode; //pointer to create the node

newNode = new nodeType;

newNode->info = insertItem;

newNode->lLink = nullptrptr;

newNode->rLink = nullptrptr;

if (root == nullptrptr)

root = newNode;

else

{

current = root;

while (current != nullptrptr)

{

trailCurrent = current;

if (current->info == insertItem)

{

cout << "The item to be inserted is already ";

cout << "in the tree -- duplicates are not "

<< "allowed." << endl;

return;

}

else if (current->info > insertItem)

current = current->lLink;

else

current = current->rLink;

}//end while

if (trailCurrent->info > insertItem)

trailCurrent->lLink = newNode;

else

trailCurrent->rLink = newNode;

}

}//end insert

template

void bSearchTreeType::deleteNode

(const elemType& deleteItem)

{

nodeType *current; //pointer to traverse the tree

nodeType *trailCurrent; //pointer behind current

bool found = false;

if (root == nullptr)

cout << "Cannot delete from an empty tree."

<< endl;

else

{

current = root;

trailCurrent = root;

while (current != nullptr && !found)

{

if (current->info == deleteItem)

found = true;

else

{

trailCurrent = current;

if (current->info > deleteItem)

current = current->lLink;

else

current = current->rLink;

}

}//end while

if (current == nullptr)

cout << "The item to be deleted is not in the tree."

<< endl;

else if (found)

{

if (current == root)

deleteFromTree(root);

else if (trailCurrent->info > deleteItem)

deleteFromTree(trailCurrent->lLink);

else

deleteFromTree(trailCurrent->rLink);

}

else

cout << "The item to be deleted is not in the tree."

<< endl;

}

} //end deleteNode

template

void bSearchTreeType::deleteFromTree

(nodeType* &p)

{

nodeType *current; //pointer to traverse the tree

nodeType *trailCurrent; //pointer behind current

nodeType *temp; //pointer to delete the node

if (p == nullptr)

cout << "Error: The node to be deleted does not exist."

<< endl;

else if (p->lLink == nullptr && p->rLink == nullptr)

{

temp = p;

p = nullptr;

delete temp;

}

else if (p->lLink == nullptr)

{

temp = p;

p = temp->rLink;

delete temp;

}

else if (p->rLink == nullptr)

{

temp = p;

p = temp->lLink;

delete temp;

}

else

{

current = p->lLink;

trailCurrent = nullptr;

while (current->rLink != nullptr)

{

trailCurrent = current;

current = current->rLink;

}//end while

p->info = current->info;

if (trailCurrent == nullptr) //current did not move;

//current == p->lLink; adjust p

p->lLink = current->lLink;

else

trailCurrent->rLink = current->lLink;

delete current;

}//end else

} //end deleteFromTree

template

void bSearchTreeType::createList(elemType& addItem)

{

nodeType *current;

nodeType *trailCurrent;

nodeType *newNode;

newNode = new nodeType ;

newNode->info = createItem;

newNode->lLink = nullptr;

newNode->rLink = nullptr;

if (root == nullptr)

{

root = newNode;

}

}

#endif

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