Question
I am having trouble with an error I am getting from this code. I am unsure how to fix this. This week's focus is namespace,
I am having trouble with an error I am getting from this code. I am unsure how to fix this. This week's focus is namespace, so should I add namespace to the Chapter7-Textadventure.cpp? Here is assignment and each file:
As you write in your code, be sure to use appropriate comments to describe your work. After you have finished, test the code by compiling it and running the program, then turn in your finished source code. Currently, there is a test program that calls a player's class. The program asks the player for a name and then gives options on what happens next. The only option available is to quit. Add an additional option and supporting code in the player header that will allow the player to input a preferred console type. After the player inputs a preferred console type, be sure to redisplay it.
Chapter7-Textadventure
// Chapter7-TextAdventure.cpp : Defines the entry point for the console application. //
#include "stdafx.h" #include "Player.h" #include "GameLoop.h" #include
using namespace std;
int main() { Game game; game.RunGame("pause");
return 0; }
GameLoop.cpp
#include "GameLoop.h" #include
using namespace std;
void Game::WelcomePlayer() { cout
string name; cin >> name; m_player.SetName(name);
cout
void Game::GivePlayerOptions() const { cout
void Game::GetPlayerInput(string& playerInput) const { cin >> playerInput; }
PlayerOptions Game::EvaluateInput(string& playerInput) const { PlayerOptions chosenOption = PlayerOptions::None;
if (playerInput.compare("1") == 0) { cout
else if (playerInput.compare("3")) { cout
else { cout
return chosenOption; }
void Game::RunGame() { WelcomePlayer();
bool shouldEnd = false; while (shouldEnd == false) { GivePlayerOptions();
string playerInput; GetPlayerInput(playerInput);
shouldEnd = EvaluateInput(playerInput) == PlayerOptions::Quit; } }
GameLoop.h
#pragma once
#include "Player.h" #include "PlayerOptions.h"
class Game { private: Player m_player;
void WelcomePlayer(); void GivePlayerOptions() const; void GetPlayerInput(std::string& playerInput) const; PlayerOptions EvaluateInput(std::string& playerInput) const; public:
void RunGame(); };
Player.h
#pragma once
#include
class Player { private: std::string m_name;
public: Player() { }
void SetName(const std::string& name) { m_name = name; }
const std::string& GetName() const { return m_name; } };
PlayerOptions.h
#pragma once
enum class PlayerOptions { Quit, Pause, Settings, Options, None };
stdafx.h
// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently //
#pragma once
#include "targetver.h"
#include
// TODO: reference additional headers your program requires here
targetver.h
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include
Here is the error I am getting:
Error List + x Entire Solution O Messages Build + IntelliSense - Code Line * 2 Errors A Warnings Description Project too many Chapter 7-TextAdventure arguments in function call "Game:RunGame': Chapter 7-TextAdventure function does not take 1 arguments Suppression State File Chapter 7-TextAdventure.cpp 14 * C2660 chapter 7-textadventure.cppStep by Step Solution
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