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I am making a 2D platformer, I am working on Unreal Engine. I have made an Enemybase class, then I have made a child of

I am making a 2D platformer, I am working on Unreal Engine. I have made an Enemybase class, then I have made a child of that class, the LizardmanEnemyClass. So this lizardman enemy is a paper character, and it has two flipbooks made of sprites. There is a rolling around animation and an attack animation. I want to make it so I make a timed sequence of the lizardman moving while playing the rolling animation, then he stops, and plays the attack animation. How would I go about implementing this in blueprint mode, I am new to Unreal?

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