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i hajavave the jpegs for the cards CONTENTS 36 King-Size, My First UNO Cards with Sesame Street Characters (4) Big Bird 1 cards (red, yellow,

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CONTENTS 36 King-Size, My First UNO Cards with Sesame Street Characters (4) Big Bird 1 cards (red, yellow, blue, green) (4) Zoe #2 cards (red, yellow, blue, green) (4) Cookie Monster 3 cards (red, yellow, blue, green) (4) Elmo f4 cards (red, yellow, blue, green) (4) Baby Bear f5 cards (red, yellow, blue, green) (4) Rosita #6 cards (red, yellow, blue, green) (4) Grover 7 cards (red, yellow, blue, green) (2) Ernie and Bert "Draw 1" cards (red, blue) (2) Oscar the Grouch "Choose who to draw 2" cards (yellow, green) (4) Monster "Wild" cards Please remove all components from package and compare them to the component list. OBJECT Be the first player to get rid of all the cards in your hand LET'S GET READY! 1. Shuffle the cards. 2. Each player draws a card. The player with the highest card number is the dealer 3. Reshuffle all the cards and deal 5 cards to each player. 4. Place the remaining cards face down to make a Draw Pile 5. Turn over the top card of the Draw Pile to make the Discard Pile. If the card drawn is a Wild Card or a Draw 2 Card, continue drawing cards until you find a number card (1-7) LET'S PLAY! 1. The player to the left of the dealer goes first. Look in your hand for a card that matches the number, color or character of the card in the Discard Pile If you have a card that matches color, number or character, take the matching card from your hand and put it in the Discard Pile Example: If the card in the Discard Pile is a Blue Zoe f2 Card, you may play any Blue Card or any Zoe f2 Card Instead of playing a matching card, you may change the color of play by playing a Wild Card. Play the Wild Card and call out the color want to play Example: the card in the Discard Pile is a Blue Zoe f2 Card, you may play a Wild Card and change the color to Yellow. If you don't have a match or a Wild Card, you must draw one card from the Draw Pile. If the card you draw matches the color, number or character of the card in the Discard Pile, you may put it play it. 0therwise, your turn ends 2. Play moves to the player on your left (clockwise) 3. If no one is out of cards by the time the Draw pile is depleted, reshuffle the Discard pile, turn it over and continue play. CONTENTS 36 King-Size, My First UNO Cards with Sesame Street Characters (4) Big Bird 1 cards (red, yellow, blue, green) (4) Zoe #2 cards (red, yellow, blue, green) (4) Cookie Monster 3 cards (red, yellow, blue, green) (4) Elmo f4 cards (red, yellow, blue, green) (4) Baby Bear f5 cards (red, yellow, blue, green) (4) Rosita #6 cards (red, yellow, blue, green) (4) Grover 7 cards (red, yellow, blue, green) (2) Ernie and Bert "Draw 1" cards (red, blue) (2) Oscar the Grouch "Choose who to draw 2" cards (yellow, green) (4) Monster "Wild" cards Please remove all components from package and compare them to the component list. OBJECT Be the first player to get rid of all the cards in your hand LET'S GET READY! 1. Shuffle the cards. 2. Each player draws a card. The player with the highest card number is the dealer 3. Reshuffle all the cards and deal 5 cards to each player. 4. Place the remaining cards face down to make a Draw Pile 5. Turn over the top card of the Draw Pile to make the Discard Pile. If the card drawn is a Wild Card or a Draw 2 Card, continue drawing cards until you find a number card (1-7) LET'S PLAY! 1. The player to the left of the dealer goes first. Look in your hand for a card that matches the number, color or character of the card in the Discard Pile If you have a card that matches color, number or character, take the matching card from your hand and put it in the Discard Pile Example: If the card in the Discard Pile is a Blue Zoe f2 Card, you may play any Blue Card or any Zoe f2 Card Instead of playing a matching card, you may change the color of play by playing a Wild Card. Play the Wild Card and call out the color want to play Example: the card in the Discard Pile is a Blue Zoe f2 Card, you may play a Wild Card and change the color to Yellow. If you don't have a match or a Wild Card, you must draw one card from the Draw Pile. If the card you draw matches the color, number or character of the card in the Discard Pile, you may put it play it. 0therwise, your turn ends 2. Play moves to the player on your left (clockwise) 3. If no one is out of cards by the time the Draw pile is depleted, reshuffle the Discard pile, turn it over and continue play

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