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I have the following code for a set card game, it works but the visualisation in pygame is quite glitchy, the writing glitches and the

I have the following code for a set card game, it works but the visualisation in pygame is quite glitchy, the writing glitches and the transition between computers turn and players turn doesn't go smoothly, the writing overlaps and it barely shows, I am clueless on how to fix this, (if possible please don't remove the image paths, it took me a while to get it to work) Thank you in advance:
import pygame
import sys
import random
from enum import Enum
import time
import os
# Enums for card properties
class Number(Enum):
ONE =1
TWO =2
THREE =3
class Symbol(Enum):
DIAMOND = 'diamond'
SQUIGGLE = 'squiggle'
OVAL = 'oval'
class Color(Enum):
RED = 'red'
GREEN = 'green'
PURPLE = 'purple'
class Shading(Enum):
FILLED = 'filled'
SHADED = 'shaded'
EMPTY = 'empty'
# Class representing a SET card
class SetCard:
def __init__(self, number, symbol, color, shading):
self.number = number
self.symbol = symbol
self.color = color
self.shading = shading
self.highlighted = False
def __repr__(self):
return f'{self.number.value}{self.symbol.value}{self.color.value}{self.shading.value}'
@staticmethod
def is_set(card1, card2, card3):
properties =['symbol', 'color', 'shading', 'number']
for prop in properties:
if len(set([getattr(card1, prop), getattr(card2, prop), getattr(card3, prop)]))!=2:
return False
return True
@staticmethod
def find_all_sets(cards):
n = len(cards)
sets =[]
for i in range(n -2):
for j in range(i +1, n -1):
for k in range(j +1, n):
if SetCard.is_set(cards[i], cards[j], cards[k]):
sets.append((cards[i], cards[j], cards[k]))
return sets
# Pygame initialization function
def init_pygame():
pygame.init()
screen = pygame.display.set_mode((800,600))
pygame.display.set_caption("SET Game")
return screen
# Function to draw text on the screen
def draw_text(screen, text, position, font_size=36, color=(255,255,255)):
font = pygame.font.Font(None, font_size)
text_surface = font.render(text, True, color)
screen.blit(text_surface, position)
# Function to draw confetti on the screen
def draw_confetti(screen):
for _ in range(100):
x = random.randint(0,800)
y = random.randint(0,600)
pygame.draw.circle(screen,(255,255,0),(x, y),5)
# Function to draw cards on the screen
def draw_cards(screen, table_cards, selected_cards):
screen.fill((50,50,50)) # Set background color
for i, card in enumerate(table_cards):
x =50+(i %3)*150
y =50+(i //3)*200
if card in selected_cards:
pygame.draw.rect(screen,(0,0,255),(x -5, y -5,110,160),0) # Selected card border
if card.highlighted:
y -=20 # Adjust the y-coordinate to bring the card forward
card_color =(255,255,255) if card.highlighted else (200,200,200) # Card background color
pygame.draw.rect(screen, card_color, (x, y,100,150),0) # Card background
image_path = os.path.join("C:\\Users\\Gebruiker\\OneDrive - HvA\\Desktop\\cards", f"{card.color.value}{card.symbol.value}{card.shading.value}{card.number.value}.gif")
card_image = pygame.image.load(image_path)
card_image = pygame.transform.scale(card_image, (100,150))
screen.blit(card_image, (x, y))
pygame.display.flip()
# Function to draw the play button on the screen
def draw_play_button(screen):
pygame.draw.rect(screen,(0,200,0),(350,250,100,50), border_radius=5)
draw_text(screen, "Play", (370,265), font_size=20, color=(255,255,255))
# Function to draw the number of cards left on the screen
def draw_cards_left(screen, deck):
draw_text(screen, f"Cards Left: {len(deck)}",(350,550), font_size=20, color=(255,255,255))
# Function to draw the turn indicator on the screen
def draw_turn_indicator(screen, turn, timer):
box_rect = pygame.Rect(580,90,200,60) # Define a rectangle for the box
pygame.draw.rect(screen,(200,200,200), box_rect) # Draw the box
draw_text(screen, f"Turn: {turn}",(600,100), font_size=20, color=(0,0,255))
draw_text(screen, f"Timer: {timer:.1f}",(600,130), font_size=20, color=(0,0,255))
def draw_message(screen, message, font_size=30, color=(255,255,255)):
font = pygame.font.Font(None, font_size)
text_surface = font.render(message, True, color)
text_rect = text_surface.get_rect(center=(screen.get_width()//2, screen.get_height()//2))
screen.blit(text_surface, text_rect.topleft)
pygame.display.flip()
pygame.time.delay(2000) # Display the message for 2000 milliseconds (2 seconds)
# Function to reset the timer
def reset_timer():
return pygame.time.get_ticks()
# Function to check if the play button is clicked
def is_play_button_clicked(x, y):
return 350<= x <=450 and 250<= y <=300
# Function to check if a card is clicked
def is_card_clicked(x, y, card_index):
card_x =50+(card_index %3)*150
card_y =50+(card_index //3)*200
return card_x <= x <= card_x +100 and card_y <= y <= card_y +150
# Function to play the SET game
def play_set_game():
SCREEN_WIDTH, SCREEN_HEIGHT =800,600
CARD_SPACING_X, CARD_SPACING_Y =150,200
deck_size =81
table_size =12
inactivity_timeout =10000
computer_thinking_time =2
# Initialize Pygame
scree

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