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I have the following code, it's for a set card game, it works for the most part but the visuals in pygame are very glitchy
I have the following code, it's for a set card game, it works for the most part but the visuals in pygame are very glitchy and messy, could you please help make it look like a functioning game? : import pygame
import sys
import random
from enum import Enum
import time
import os
# Enums for card properties
class NumberEnum:
ONE
TWO
THREE
class SymbolEnum:
DIAMOND 'diamond'
SQUIGGLE 'squiggle'
OVAL 'oval'
class ColorEnum:
RED 'red'
GREEN 'green'
PURPLE 'purple'
class ShadingEnum:
FILLED 'filled'
SHADED 'shaded'
EMPTY 'empty'
# Class representing a SET card
class SetCard:
def initself number, symbol, color, shading:
self.number number
self.symbol symbol
self.color color
self.shading shading
self.highlighted False
def reprself:
return fselfnumber.valueselfsymbol.valueselfcolor.valueselfshading.value
@staticmethod
def issetcard card card:
properties symbol 'color', 'shading', 'number'
for prop in properties:
if lensetgetattrcard prop getattrcard prop getattrcard prop:
return False
return True
@staticmethod
def findallsetscards:
n lencards
sets
for i in rangen :
for j in rangei n :
for k in rangej n:
if SetCard.issetcardsi cardsj cardsk:
sets.appendcardsi cardsj cardsk
return sets
# Pygame initialization function
def initpygame:
pygame.init
screen pygame.display.setmode
pygame.display.setcaptionSET Game"
return screen
# Function to draw text on the screen
def drawtextscreen text, position, fontsize color:
font pygame.font.FontNone fontsize
textsurface font.rendertext True, color
screen.blittextsurface, position
# Function to draw confetti on the screen
def drawconfettiscreen:
for in range:
x random.randint
y random.randint
pygame.draw.circlescreenx y
# Function to draw cards on the screen
def drawcardsscreen tablecards, selectedcards:
screen.fill
for i card in enumeratetablecards:
x i
y i
if card in selectedcards:
pygame.draw.rectscreenx y
if card.highlighted:
y # Adjust the ycoordinate to bring the card forward
imagepath ospath.joinC:UsersGebruikerOneDrive HvADesktopcards fcardcolor.valuecardsymbol.valuecardshading.valuecardnumber.valuegif"
cardimage pygame.image.loadimagepath
cardimage pygame.transform.scalecardimage,
screen.blitcardimage, x y
pygame.display.flip
# Function to draw the play button on the screen
def drawplaybuttonscreen:
pygame.draw.rectscreen borderradius
drawtextscreen "Play", fontsize color
# Function to draw the number of cards left on the screen
def drawcardsleftscreen deck:
drawtextscreen fCards Left: lendeck fontsize color
# Function to draw the turn indicator on the screen
def drawturnindicatorscreen turn, timer:
drawtextscreen fTurn: turn fontsize color
drawtextscreen fTimer: timer:f fontsize color
# Function to reset the timer
def resettimer:
return pygame.time.getticks
# Function to check if the play button is clicked
def isplaybuttonclickedx y:
return x and y
# Function to check if a card is clicked
def iscardclickedx y cardindex:
cardx cardindex
cardy cardindex
return cardx x cardx and cardy y cardy
# Function to play the SET game
def playsetgame:
SCREENWIDTH, SCREENHEIGHT
CARDSPACINGX CARDSPACINGY
decksize
tablesize
inactivitytimeout
computerthinkingtime
# Initialize Pygame
screen initpygame
# Load deck and shuffle
deck SetCardNumbernum Symbolsym Colorcol Shadingshade for num in Number
for sym in Symbol for col in Color for shade in Shading
random.shuffledeck
# Initialize table cards
tablecards deck:tablesize
deck decktablesize:
# Initialize scores
playerscore
computerscore
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