{ "key_pair_value_system": true, "answer_rating_count": "", "question_feedback_html": { "html_star": "", "html_star_feedback": "" }, "answer_average_rating_value": "", "answer_date_js": "2024-09-11T14:06:36-04:00", "answer_date": "2024-09-11 14:06:36", "is_docs_available": "", "is_excel_available": "", "is_pdf_available": "", "count_file_available": 0, "main_page": "student_question_view", "question_id": "10315129", "url": "\/study-help\/questions\/i-have-this-following-code-for-a-simulation-in-proteus-10315129", "question_creation_date_js": "2024-09-11T14:06:36-04:00", "question_creation_date": "Sep 11, 2024 02:06 PM", "meta_title": "[Solved] I have this following code for a simulati | SolutionInn", "meta_description": "Answer of - I have this following code for a simulation in proteus in C code, at this point, when I simulate, it starts playing a | SolutionInn", "meta_keywords": "code,simulation,proteus,c,point,simulate,starts,playing,melody,touching,make,pressing", "question_title_h1": "I have this following code for a simulation in proteus in C code, at this point, when I simulate, it starts playing a melody without", "question_title": "I have this following code for a simulation in proteus in C", "question_title_for_js_snippet": "I have this following code for a simulation in proteus in C code, at this point, when I simulate, it starts playing a melody without touching anything I want to know, how can I make that when pressing a button one melody sounds and when pressing the other button, the other melody starts and the the one that is already in sound, it pauses This is the code that I have, I already put the other song I tried to differentiate one from the other include include define NOTE B0 31 define NOTE C1 33 define NOTE CS1 35 define NOTE D1 37 define NOTE DS1 39 define NOTE E1 41 define NOTE F1 44 define NOTE FS1 46 define NOTE G1 49 define NOTE GS1 52 define NOTE A1 55 define NOTE AS1 58 define NOTE B1 62 define NOTE C2 65 define NOTE CS2 69 define NOTE D2 73 define NOTE DS2 78 define NOTE E2 82 define NOTE F2 87 define NOTE FS2 93 define NOTE G2 98 define NOTE GS2 104 define NOTE A2 110 define NOTE AS2 117 define NOTE B2 123 define NOTE C3 131 define NOTE CS3 139 define NOTE D3 147 define NOTE DS3 156 define NOTE E3 165 define NOTE F3 175 define NOTE FS3 185 define NOTE G3 196 define NOTE GS3 208 define NOTE A3 220 define NOTE AS3 233 define NOTE B3 247 define NOTE C4 262 define NOTE CS4 277 define NOTE D4 294 define NOTE DS4 311 define NOTE E4 330 define NOTE F4 349 define NOTE FS4 370 define NOTE G4 392 define NOTE GS4 415 define NOTE A4 440 define NOTE AS4 466 define NOTE B4 494 define NOTE C5 523 define NOTE CS5 554 define NOTE D5 587 define NOTE DS5 622 define NOTE E5 659 define NOTE F5 698 define NOTE FS5 740 define NOTE G5 784 define NOTE GS5 831 define NOTE A5 880 define NOTE AS5 932 define NOTE B5 988 define NOTE C6 1047 define NOTE CS6 1109 define NOTE D6 1175 define NOTE DS6 1245 define NOTE E6 1319 define NOTE F6 1397 define NOTE FS6 1480 define NOTE G6 1568 define NOTE GS6 1661 define NOTE A6 1760 define NOTE AS6 1865 define NOTE B6 1976 define NOTE C7 2093 define NOTE CS7 2217 define NOTE D7 2349 define NOTE DS7 2489 define NOTE E7 2637 define NOTE F7 2794 define NOTE FS7 2960 define NOTE G7 3136 define NOTE GS7 3322 define NOTE A7 3520 define NOTE AS7 3729 define NOTE B7 3951 define NOTE C8 4186 define NOTE CS8 4435 define NOTE D8 4699 define NOTE DS8 4978 define REST 0 int melody2 Pink Panther theme Score available at https musescore com benedictsong the pink panther Theme by Masato Nakamura, arranged by Teddy Mason REST,2, REST,4, REST,8, NOTE DS4,8, NOTE E4, 4, REST,8, NOTE FS4,8, NOTE G4, 4, REST,8, NOTE DS4,8, NOTE E4, 8, NOTE FS4,8, NOTE G4, 8, NOTE C5,8, NOTE B4, 8, NOTE E4,8, NOTE G4, 8, NOTE B4,8, NOTE AS4,2, NOTE A4, 16, NOTE G4, 16, NOTE E4, 16, NOTE D4, 16, NOTE E4,2, REST,4, REST,8, NOTE DS4,4, NOTE E4, 4, REST,8, NOTE FS4,8, NOTE G4, 4, REST,8, NOTE DS4,8, NOTE E4, 8, NOTE FS4,8, NOTE G4, 8, NOTE C5,8, NOTE B4, 8, NOTE G4,8, NOTE B4, 8, NOTE E5,8, NOTE DS5,1, NOTE D5,2, REST,4, REST,8, NOTE DS4,8, NOTE E4, 4, REST,8, NOTE FS4,8, NOTE G4, 4, REST,8, NOTE DS4,8, NOTE E4, 8, NOTE FS4,8, NOTE G4, 8, NOTE C5,8, NOTE B4, 8, NOTE E4,8, NOTE G4, 8, NOTE B4,8, NOTE AS4,2, NOTE A4, 16, NOTE G4, 16, NOTE E4, 16, NOTE D4, 16, NOTE E4, 4, REST,4, REST,4, NOTE E5, 8, NOTE D5,8, NOTE B4, 8, NOTE A4,8, NOTE G4, 8, NOTE E4, 8, NOTE AS4,16, NOTE A4, 8, NOTE AS4,16, NOTE A4, 8, NOTE AS4,16, NOTE A4, 8, NOTE AS4,16, NOTE A4, 8, NOTE G4, 16, NOTE E4, 16, NOTE D4, 16, NOTE E4,16, NOTE E4,16, NOTE E4,2, sizeof gives the number of bytes, each int value is composed of two bytes (16 bits) there are two values per note (pitch and duration), so for each note there are four bytes int notes2 sizeof(melody2) sizeof(melody2 0 ) 2 this calculates the duration of a whole note in ms int wholenote2 2000 int divider2 0, noteDuration2 0 flash int melody1 Gren Hill Zone Sonic the Hedgehog Score available at https musescore com user 248346 scores 461661 Theme by Masato Nakamura, arranged by Teddy Mason REST,2, NOTE D5,8, NOTE B4,4, NOTE D5,8, 1 NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,8, NOTE A4,8, NOTE FS5,8, NOTE E5,4, NOTE D5,8, NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,4, NOTE D5,8, NOTE B4,4, NOTE D5,8, NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,8, NOTE B4,8, NOTE B4,8, NOTE G4,4, NOTE B4,8, 7 NOTE A4,4, NOTE B4,8, NOTE A4,4, NOTE D4,2, REST,4, NOTE D5,8, NOTE B4,4, NOTE D5,8, NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,8, NOTE A4,8, NOTE FS5,8, NOTE E5,4, NOTE D5,8, NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,4, NOTE D5,8, NOTE B4,4, NOTE D5,8, 13 NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,8, NOTE B4,8, NOTE B4,8, NOTE G4,4, NOTE B4,8, NOTE A4,4, NOTE B4,8, NOTE A4,4, NOTE D4,8, NOTE D4,8, NOTE FS4,8, NOTE E4, 1, REST,8, NOTE D4,8, NOTE E4,8, NOTE FS4, 1, REST,8, NOTE D4,8, NOTE D4,8, NOTE FS4,8, NOTE F4, 1, 20 REST,8, NOTE D4,8, NOTE F4,8, NOTE E4, 1, end 1 repeats from 1 REST,2, NOTE D5,8, NOTE B4,4, NOTE D5,8, 1 NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,8, NOTE A4,8, NOTE FS5,8, NOTE E5,4, NOTE D5,8, NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,4, NOTE D5,8, NOTE B4,4, NOTE D5,8, NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,8, NOTE B4,8, NOTE B4,8, NOTE G4,4, NOTE B4,8, 7 NOTE A4,4, NOTE B4,8, NOTE A4,4, NOTE D4,2, REST,4, NOTE D5,8, NOTE B4,4, NOTE D5,8, NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,8, NOTE A4,8, NOTE FS5,8, NOTE E5,4, NOTE D5,8, NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,4, NOTE D5,8, NOTE B4,4, NOTE D5,8, 13 NOTE CS5,4, NOTE D5,8, NOTE CS5,4, NOTE A4,2, REST,8, NOTE B4,8, NOTE B4,8, NOTE G4,4, NOTE B4,8, NOTE A4,4, NOTE B4,8, NOTE A4,4, NOTE D4,8, NOTE D4,8, NOTE FS4,8, NOTE E4, 1, REST,8, NOTE D4,8, NOTE E4,8, NOTE FS4, 1, REST,8, NOTE D4,8, NOTE D4,8, NOTE FS4,8, NOTE F4, 1, 20 REST,8, NOTE D4,8, NOTE F4,8, NOTE E4,8, end 2 NOTE E4, 2, NOTE A4,8, NOTE CS5,8, NOTE FS5,8, NOTE E5,4, NOTE D5,8, NOTE A5, 4, int notes sizeof(melody1) sizeof(melody1 0 ) 2 int wholenote 1714 int divider 0, noteDuration 0 void tono (float f) float Cuentas unsigned int CuentasEnt DDRB 1 1 Cuentas 500000 0 f CuentasEnt Cuentas if ((Cuentas CuentasEnt) 0 5) Redondear CuentasEnt TCCR1A 0x40 TCCR1B 0x09 OCR1AH (CuentasEnt 1) 8 OCR1AL (CuentasEnt 1) 0xFF void noTono() TCCR1A 0x00 TCCR1B 0x00 PORTB 1 0 Apaga puerto manualmente void main(void) unsigned int thisNote CLKPR 0x80 CLKPR 0x04 while (1) iterate over the notes of the melody Remember, the array is twice the number of notes (notes durations) for (thisNote 0 thisNote calculates the duration of each note divider melody1 thisNote 1 if (divider 0) regular note, just proceed noteDuration (wholenote) divider else if (divider This is the hardware it is necessary to use in proteus for simulate for Arduino nano ", "question_description": "

I have this following code for a simulation in proteus in C code, at this point, when I simulate, it starts playing a melody without touching anything.<\/p>

I want to know, how can I make that when pressing a button one melody sounds and when pressing the other button, the other melody starts and the the one that is already in sound, it pauses.<\/p>

This is the code that I have, I already put the other song I tried to differentiate one from the other<\/p>

#include #include <\/delay.h><\/mega328p.h><\/p>

#define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 #define REST 0<\/p>

int melody2[] = {<\/p>

\/\/ Pink Panther theme \/\/ Score available at https:\/\/musescore.com\/benedictsong\/the-pink-panther \/\/ Theme by Masato Nakamura, arranged by Teddy Mason<\/p>

REST,2, REST,4, REST,8, NOTE_DS4,8, NOTE_E4,-4, REST,8, NOTE_FS4,8, NOTE_G4,-4, REST,8, NOTE_DS4,8, NOTE_E4,-8, NOTE_FS4,8, NOTE_G4,-8, NOTE_C5,8, NOTE_B4,-8, NOTE_E4,8, NOTE_G4,-8, NOTE_B4,8, NOTE_AS4,2, NOTE_A4,-16, NOTE_G4,-16, NOTE_E4,-16, NOTE_D4,-16, NOTE_E4,2, REST,4, REST,8, NOTE_DS4,4,<\/p>

NOTE_E4,-4, REST,8, NOTE_FS4,8, NOTE_G4,-4, REST,8, NOTE_DS4,8, NOTE_E4,-8, NOTE_FS4,8, NOTE_G4,-8, NOTE_C5,8, NOTE_B4,-8, NOTE_G4,8, NOTE_B4,-8, NOTE_E5,8, NOTE_DS5,1, NOTE_D5,2, REST,4, REST,8, NOTE_DS4,8, NOTE_E4,-4, REST,8, NOTE_FS4,8, NOTE_G4,-4, REST,8, NOTE_DS4,8, NOTE_E4,-8, NOTE_FS4,8, NOTE_G4,-8, NOTE_C5,8, NOTE_B4,-8, NOTE_E4,8, NOTE_G4,-8, NOTE_B4,8, NOTE_AS4,2, NOTE_A4,-16, NOTE_G4,-16, NOTE_E4,-16, NOTE_D4,-16, NOTE_E4,-4, REST,4, REST,4, NOTE_E5,-8, NOTE_D5,8, NOTE_B4,-8, NOTE_A4,8, NOTE_G4,-8, NOTE_E4,-8, NOTE_AS4,16, NOTE_A4,-8, NOTE_AS4,16, NOTE_A4,-8, NOTE_AS4,16, NOTE_A4,-8, NOTE_AS4,16, NOTE_A4,-8, NOTE_G4,-16, NOTE_E4,-16, NOTE_D4,-16, NOTE_E4,16, NOTE_E4,16, NOTE_E4,2, };<\/p>

\/\/ sizeof gives the number of bytes, each int value is composed of two bytes (16 bits) \/\/ there are two values per note (pitch and duration), so for each note there are four bytes int notes2 = sizeof(melody2) \/ sizeof(melody2[0]) \/ 2;<\/p>

\/\/ this calculates the duration of a whole note in ms int wholenote2 = 2000;<\/p>

int divider2 = 0, noteDuration2 = 0;<\/p>

flash int melody1[] = {<\/p>

\/\/ Gren Hill Zone - Sonic the Hedgehog \/\/ Score available at https:\/\/musescore.com\/user\/248346\/scores\/461661 \/\/ Theme by Masato Nakamura, arranged by Teddy Mason REST,2, NOTE_D5,8, NOTE_B4,4, NOTE_D5,8, \/\/1 NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, REST,8, NOTE_A4,8, NOTE_FS5,8, NOTE_E5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, REST,4, NOTE_D5,8, NOTE_B4,4, NOTE_D5,8, NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, <\/p>

REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_G4,4, NOTE_B4,8, \/\/7 NOTE_A4,4, NOTE_B4,8, NOTE_A4,4, NOTE_D4,2, REST,4, NOTE_D5,8, NOTE_B4,4, NOTE_D5,8, NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, REST,8, NOTE_A4,8, NOTE_FS5,8, NOTE_E5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, <\/p>

REST,4, NOTE_D5,8, NOTE_B4,4, NOTE_D5,8, \/\/13 NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_G4,4, NOTE_B4,8, NOTE_A4,4, NOTE_B4,8, NOTE_A4,4, NOTE_D4,8, NOTE_D4,8, NOTE_FS4,8, NOTE_E4,-1, REST,8, NOTE_D4,8, NOTE_E4,8, NOTE_FS4,-1,<\/p>

REST,8, NOTE_D4,8, NOTE_D4,8, NOTE_FS4,8, NOTE_F4,-1, \/\/20 REST,8, NOTE_D4,8, NOTE_F4,8, NOTE_E4,-1, \/\/end 1<\/p>

\/\/repeats from 1<\/p>

REST,2, NOTE_D5,8, NOTE_B4,4, NOTE_D5,8, \/\/1 NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, REST,8, NOTE_A4,8, NOTE_FS5,8, NOTE_E5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, REST,4, NOTE_D5,8, NOTE_B4,4, NOTE_D5,8, NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, <\/p>

REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_G4,4, NOTE_B4,8, \/\/7 NOTE_A4,4, NOTE_B4,8, NOTE_A4,4, NOTE_D4,2, REST,4, NOTE_D5,8, NOTE_B4,4, NOTE_D5,8, NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, REST,8, NOTE_A4,8, NOTE_FS5,8, NOTE_E5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, <\/p>

REST,4, NOTE_D5,8, NOTE_B4,4, NOTE_D5,8, \/\/13 NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_G4,4, NOTE_B4,8, NOTE_A4,4, NOTE_B4,8, NOTE_A4,4, NOTE_D4,8, NOTE_D4,8, NOTE_FS4,8, NOTE_E4,-1, REST,8, NOTE_D4,8, NOTE_E4,8, NOTE_FS4,-1,<\/p>

REST,8, NOTE_D4,8, NOTE_D4,8, NOTE_FS4,8, NOTE_F4,-1, \/\/20 REST,8, NOTE_D4,8, NOTE_F4,8, NOTE_E4,8, \/\/end 2 NOTE_E4,-2, NOTE_A4,8, NOTE_CS5,8, NOTE_FS5,8, NOTE_E5,4, NOTE_D5,8, NOTE_A5,-4,<\/p>

};<\/p>

int notes = sizeof(melody1) \/ sizeof(melody1[0]) \/ 2;<\/p>

int wholenote = 1714;<\/p>

int divider = 0, noteDuration = 0;<\/p>

<\/p>

void tono (float f) { float Cuentas; unsigned int CuentasEnt; DDRB.1=1; Cuentas=500000.0\/f; CuentasEnt=Cuentas; if ((Cuentas-CuentasEnt)>=0.5) \/\/Redondear CuentasEnt++; TCCR1A=0x40; TCCR1B=0x09; OCR1AH=(CuentasEnt-1)>>8; OCR1AL=(CuentasEnt-1)&0xFF; }<\/p>

void noTono() { TCCR1A=0x00; TCCR1B=0x00; PORTB.1=0; \/\/Apaga puerto manualmente }<\/p>

void main(void) { unsigned int thisNote; CLKPR=0x80; CLKPR=0x04; while (1) { \/\/ iterate over the notes of the melody. \/\/ Remember, the array is twice the number of notes (notes + durations) for (thisNote = 0; thisNote <\/p>

\/\/ calculates the duration of each note divider = melody1[thisNote + 1]; if (divider > 0) { \/\/ regular note, just proceed noteDuration = (wholenote) \/ divider; } else if (divider <\/p>

} }<\/p>

<\/p>

This is the hardware it is necessary to use in proteus for simulate for Arduino nano:<\/p>

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