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I need solution of task 2 Appendix may help you (solution of task1) #include #include #include #include using namespace std; class dungeon { // Access

I need solution of task 2

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Appendix may help you (solution of task1)

#include  #include  #include  #include using namespace std; class dungeon { // Access specifier public: // Data Members vector board; // Member Functions() void printname() { for(int i=0;i  TASK 1: DUNGEON CRAWL GAME Your task is to develop a C++ class called DungeonCrawl which represents a simple grid-based game board (20 x 6 cells). Each grid cell contains an ASCII character to represent its content. A cell can contain a trap (T), treasure (X), player (@) or empty cell (.). A valid game board must contain a single player, a single treasure and the number of traps is a parameter of the game. An example game board is shown below: ...T. .@. T T T T T .....T.. . Your class definition should use a two-dimensional STL Vector to represent the game board. You will need to include several functions to implement the game itself: an initialiser function to randomly place all the required pieces on the board an output function to print the current game board to the console  a collision detection function to check whether the player has either found the treasure or fallen into a trap a player movement function which adjusts the players position on the game board depending on which key the user presses: w - move up s-move down a - move left d - move right NOTE: the game board is toroidal, e.g. if a player steps off the left side of the board they appear at the same row on the right side of the board. O o TASK 2: OH NO! THERE ARE LOADS OF THEM This task involves adding moving enemies to the Dungeon Crawl Game. The number of enemies should be a parameter of the game. Enemies move around the game board at random (i.e. move one cell in any direction (up, down, left or right) once per turn). If a player touches an enemy (i.e. either of them attempt to occupy the same cell) then Game Over

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