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i need the output using Systen. Collections; using Systen. Collections. Generic; using UnityEngine; public elass FindandDistroy : MonoBehaviour { // Use this for initialization void
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using Systen. Collections; using Systen. Collections. Generic; using UnityEngine; public elass FindandDistroy : MonoBehaviour \{ // Use this for initialization void start () \{ Destroy(Ganeobject. Find("Cube")); \} // Update is called once per frane void Update () \{ \} \} using Systen. Collections; using Systen. Coltections. Generic; using UnityEngine; using UnityEngine; SceneManagenent; public elass FirstScipt : NonoBehaviour \{ using System.Collections; using System. Collections. Generic; using UnityEngine; public class Instan : MonoBehaviour \{ //private Vector 3 originPostion; // public GameObject Cube; // Use this for initialization void Start () \{ /*transform. rotation = Quaternion.identity;*/ GameObject s= GameObject. CreatePrimitive(PrimitiveType.Sphere); //s = (Gane0bject) (Instantiate(s, transform. position, Quaternion.identity)); for (int i=0;i Step by Step Solution
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