Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

I need to come up with a test plan for this program scenario. So far I have the following: What other tests am i possibly

I need to come up with a test plan for this program scenario. So far I have the following: What other tests am i possibly missing?

Test Tested Expected Result Rock strength 2x fighting scissors R vs. S Rock wins

Rock strength 1/2x fighting paper R vs. P Paper wins

Paper strength 2x fighting rock P vs. R Paper wins

Paper strength 1/2x fighting scissors P vs S Scissors wins

Scissor strength 2x fighting paper S vs. P Scissor wins

Scissor strength 1/2 fighting rock S vs. R Rock wins

Check stats for Wins/Losses

Check stats for ties

Check correct output/user prompts

Input verification/check prompts

Check menu input/output

--------------------------------------------------------------------------------------------------------

You will implement a class called Tool. It should have an int field called strength and a char field called type. You may make them either private or protected. The Tool class should also contain the function void SetStrength(int), which sets the strength for the Tool.

Create 3 more classes called Rock, Paper, and Scissors, which inherit from Tool. Each of these classes will need a default constructor that sets the strength to 1 and a non-default constructor which will take in an int used to initialize the strength field. The constructor should also initialize the type field using 'r' for Rock, 'p' for Paper, and 's' for Scissors. These classes will also need a public function fight(Tool) that compares their strengths in the following way:

Rock's strength is doubled (temporarily) when fighting scissors, but halved (temporarily) when fighting paper.

In the same way, paper has the advantage against rock, and scissors against paper.

The strength field shouldn't change in the function.

You may also include any extra auxiliary functions and/or fields in any of these classes.

In addition, you will create a class called RPSGame, which allows a human to play the rock, paper, scissors game against the computer. Your RPSGame must have two Tool* for the human and computer tool because you dont know the new tool theyll select with each round. The RPSGame should also have three int fields to keep track of the number of human_wins, computer_wins, and ties.

You can choose the strategy for the computer guesses, but it cannot be based on what the human selected for a tool in the current game!!! Example of a novice and veteran computer AI: http://www.nytimes.com/interactive/science/rock-paper-scissors.html?_r=0

After the human selects the tool for the current game, display the computers tool, a message describing who won, the current stats for the wins and ties, and then ask the user if he/she wants to play again.

Example Play of Game:

Welcome to Rock, Paper, Scissors! Do you want to choose different strengths for the tools? (y-yes, n-no) n

Choose your tool (r-rock, p-paper, s-scissor, e-exit): r

Computer chose scissor.

You win!!!

Human wins: 1

Computer wins: 0

Ties: 0

---------------------------------------------------------------------------------------------------------

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image

Step: 3

blur-text-image

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

AWS Certified Database Study Guide Specialty DBS-C01 Exam

Authors: Matheus Arrais, Rene Martinez Bravet, Leonardo Ciccone, Angie Nobre Cocharero, Erika Kurauchi, Hugo Rozestraten

1st Edition

1119778956, 978-1119778950

More Books

Students also viewed these Databases questions