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III. Maze Solver Go to https://www.cs.bu.edu/teaching/alg/maze/ and analyze the given algorithm Run the applet at the bottom of the page with the Algorithm box checked

  • III. Maze Solver
    1. Go to https://www.cs.bu.edu/teaching/alg/maze/ and analyze the given algorithm
    2. Run the applet at the bottom of the page with the Algorithm box checked

  1. Implement the following maze search algorithm using recursion, use MazeSolver.java as the starting point (please notice that our algorithm does not unmark [x,y] if it is not in the solution path):

FIND-PATH(x, y)

  • if ([x,y] outside maze) return false
  • if ([x,y] is goal) return true
  • if ([x,y] not open) return false
  • mark [x,y] as part of solution path
  • if (FIND-PATH(North of x,y) == true) return true
  • if (FIND-PATH(East of x,y) == true) return true
  • if (FIND-PATH(South of x,y) == true) return true
  • if (FIND-PATH(West of x,y) == true) return true
  • return false

public class MazeSolver { private char[][] maze; public MazeSolver(char[][] grid) { setMaze(grid); } public void setMaze(char[][] grid) { this.maze = new char[grid.length][]; for (int r = 0; r < grid.length; r++) { this.maze[r] = new char[grid[r].length]; for (int c = 0; c < grid[r].length; c++) this.maze[r][c] = grid[r][c]; } } private boolean findPath(int r, int c) { // TODO Project #5  return false; // THIS IS A STUB } private boolean isInsideMaze(int r, int c) { // TODO Project #5  return false; // THIS IS A STUB } private boolean isGoal(int r, int c) { return (this.maze[r][c] == 'G'); } private boolean isOpen(int r, int c) { // TODO Project #5  // ., S, or G would be considered open return false; // THIS IS A STUB } 
 

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