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Imagine a person who is being timed to solva a Sudoku game puzzle. A game clock starts ?at 0, and begins to count up in

Imagine a person who is being timed to solva a Sudoku game puzzle. A game clock starts ?at 0, and begins to count up in seconds while the person plays the game. The player is allowed to pause? the clock so he or she can go get a cup of coffee. Upon return, the game clock resumes ?counting from where it was when it was paused. If the player gets hopelessly confused, he or she is allowed to reset? the clock to 0 and restart the game. The player can ?stop the clock as soon as the puzzle is solved. At any time, the player can give up and quit? the game.

Write a game clock application with an un-editable text field that shows the number of seconds on teh clock; a button labaled start/resume that can be used to start or resume a game; a reset button that resets the seconds counter to 0; a pause/stop? button that stops the clock but keeps the seconds counter where it is; and a quit button that exits the program.

Program needs to be written in JavaFX

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