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Imagine that, in Exercise 3 . 3 , one of the friends wants to avoid the other. The problem then becomes a two - player
Imagine that, in Exercise one of the friends wants to avoid the other. The problem
then becomes a twoplayer pursuitevasion game. We assume now that the players take
PURSUITEVASION
turns moving. The game ends only when the players are on the same node; the terminal
payoff to the pursuer is minus the total time taken. The evader wins by never losing. An
example is shown in Figure
a Copy
the game tree and mark the values of the terminal nodes.
b Next
to each internal node, write the strongest fact you can infer about its value a
number, one or more inequalities such as or a
c Beneath each question mark, write the name of the node reached by that branch.
d Explain how a bound on the value of the nodes in c can be derived from consideration
of shortestpath lengths on the map, and derive such bounds for these nodes. Remember
the cost to get to each leaf as well as the cost to solve it
e Now
suppose that the tree as given, with the leaf bounds from d is evaluated from left
to right. Circle those nodes that would not need to be expanded further, given the
bounds from part d and cross out those that need not be considered at all.
f Can
you prove anything in general about who wins the game on a map that is a tree?
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