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Imagine we have the following scene. The scene consists of five polygons parallel to the y - axis ( which is why they look like
Imagine we have the following scene. The scene consists of five polygons parallel to the yaxis which is why they look like straight lines from this topdown point of view Each polygon has an arrow indicating which direction is frontfacing. The eye camera is positioned at the origin and is pointing along the negative z axis, we are using the painter's algorithm to draw our scene, and we have backfaced culling turned on
a Which polygons will not be rendered? Explain how you know.
b Of the remaining polygons, in which order will they be rendered? Explain how you know.
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