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Implement a multithreaded server and client program in python for playing the mancala board game. All unlimited number of client can connect to the server.

Implement a multithreaded server and client program in python for playing the mancala board game.

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All unlimited number of client can connect to the server. Their initial request consists of an integer number, which is the level at which they want to play the game. For each client, there is a handler thread. The behavior of the handler threads is described in the following items: bullet The handler thread receives first the difficulty level of the game. bullet After receiving the difficulty level, the handler thread flips a coin to decide who will make the first move in the game, either the client or the server. Then the reply to the client is either the string representation of the initial board, or the board calculated by the first move of the computer player. bullet The interaction between client and handler thread consists in the passing of a string with the representation of the board. bullet The handler thread terminates when the board its receives has a row with all holes empty, or when its move leads to a filial board. The client script prompts the user (the human player) for the index of the hole, checks whether the choice is valid, applies the move (eventually followed with an extra turn) and passes the board to the server for the computation of the next move. All unlimited number of client can connect to the server. Their initial request consists of an integer number, which is the level at which they want to play the game. For each client, there is a handler thread. The behavior of the handler threads is described in the following items: bullet The handler thread receives first the difficulty level of the game. bullet After receiving the difficulty level, the handler thread flips a coin to decide who will make the first move in the game, either the client or the server. Then the reply to the client is either the string representation of the initial board, or the board calculated by the first move of the computer player. bullet The interaction between client and handler thread consists in the passing of a string with the representation of the board. bullet The handler thread terminates when the board its receives has a row with all holes empty, or when its move leads to a filial board. The client script prompts the user (the human player) for the index of the hole, checks whether the choice is valid, applies the move (eventually followed with an extra turn) and passes the board to the server for the computation of the next move

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