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Implement the following specification of UnsortedType using circular linked list as the implementation structure. *** I have seen this question answered here before but it

Implement the following specification of UnsortedType using circular linked list as the implementation structure.

*** I have seen this question answered here before but it is not a good answer. Can someone please give me a original answer.***

// Deliverables: // - A listing of the specification and implementation files for UnsortedType // - A listing of the driver program for your test plan // - A listing of the test plan as input to the driver. // - A listing of the output from the driver.

template struct NodeType;

/* Assumption: ItemType is a type for which the operators "<" and "==" are defined-either an appropriate built-in type or a class that overloads these operators. */

template class UnsortedType { public: // Class constructor, destructor, and copy constructor UnsortedType(); ~UnsortedType(); UnsortedType(const UnsortedType&);

void operator=(UnsortedType);

bool IsFull() const; // Determines whether list is full. //Post: Function value = (list is full)

int GetLength() const; // Determines the number of elements in list. // Post: Function value = number of elements in list.

void RetrieveItem(ItemType& item, bool& found); // Retrieves list element whose key matches item's key // (if present). // Pre: Key member of item is initialized. // Post: If there is an element someItem whose key matches // item's key, then found = true and item is a copy of // someItem; otherwise found = false and item is unchanged. // List is unchanged.

void InsertItem(ItemType item); // Adds item to list. // Pre: List is not full. // Item is not in list. // Post: item is in list.

void DeleteItem(ItemType item); // Deletes the element whose key matches item's key // Pre: Key member of item is initialized. // One and only one element in list has a key matching // item's key. // Post: No element in list has a key matching item's key.

void ResetList(); // Initializes current position for an iteration through the list. // Post: Current position is prior to list.

void GetNextItem(ItemType&); // Gets the next element in list. // Pre: Current position is defined. // Element at current position is not last in list. // Post: Current position is updated to next position. // item is a copy of element at current position.

private: NodeType* listData; int length; NodeType* currentPos; };

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