Question
import math import random import sys class coordinates(): #generating random target coordinates def __init__(self): self.r1=random.randint(1,int(sys.maxsize)) self.r2 =random.randint(1,int(sys.maxsize)) self.hit=0 # this method returns a distance to
import math
import random
import sys
class coordinates():
#generating random target coordinates def __init__(self): self.r1=random.randint(1,int(sys.maxsize))
self.r2 =random.randint(1,int(sys.maxsize))
self.hit=0
# this method returns a distance to the generated target from the shot coordinates
def distance(self,x,y):
self.hit_x = x
self.hit_y = y
self.hit +=1
self.distance_to_target_coordinates=math.sqrt((self.hit_x-self.r1)**2+(self.hit_y-self.r2)**2)
print ("hit is %s in (%s,%s) missed %s" % (self.hit,x,y,self.distance_to_target_coordinates))
return self.distance_to_target_coordinates
#check if coordinates hit target,if hit target return
def target(self):
self.x=0
self.y =0
while self.distance(self.x, self.y) > self.distance(self.x+1, self.y):
self.x += 1
while self.distance(self.x, self.y) > self.distance(self.x, self.y+1):
self.y += 1
return self.x,self.y
t = coordinates()
print("coordinates: %s,%s" % t.target())
########################################
The question is to rewrite the target() function with the most optimal algorithm to make a few "hits" as possible to hit the target. In your function, you need to use the t.distance() method, but every time you call the method it counts your"hits". Your function should use the minimum number of "hits" to hit the target.
EXAMPLE:Correct solution hits the target with 5 shots or less for coordinates:(2,3)
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