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IMPORTANT: Do not change the file name or function names. Do not use input() or print() inside the functions. Please don't use anything beyond for

IMPORTANT: Do not change the file name or function names. Do not use input() or print() inside the functions. Please don't use anything beyond for and while loops and if and else statmenets and lists and strings and such. Please make sure not to ADD ANY MORE FUNCTIONS. image text in transcribedimage text in transcribedimage text in transcribedimage text in transcribedimage text in transcribedimage text in transcribedimage text in transcribedimage text in transcribed

Problem For this lab you will complete a program to play a fictional two-player card game between a player and dealer. The game is played with a standard 52-card deck. During the game, the player and dealer are both dealt' cards from the deck according to the rules (see below). The player that has the hand with the most points, without exceeding 21, at the end of the game is the winner. For this lab, you will need to complete 3 functions: deal_card (deck, hand) score_hand (hand) play (shuffled_deck) You will be provided two additional functions to help you complete the lab: generate_deck() shuffle (deck) You do not need to edit these functions. They are provided to help you test and use your code. generate_deck will create and return a list representing a standard 52-card deck. Each element of the returned list will be a two-element list. The first element containing a string representing the suit (spades, clubs, diamonds, or hearts) and the second element will be an integer between 1 and 13 inclusive, representing the card value. Values 2-10 represent number cards, 1 represents an ace, 11 a jack, 12 a queen, and 13 a king. Calling the shuffle function will randomly sort and return the list of cards. We'll break down how to complete the different functions in the steps below. Part 1: Deal Card Both deal_card and score_hand are helper functions that you will call from within play to execute the game. deal_card accepts two lists as arguments. The lists represent the game's deck of cards and one of the player's hand. The function should remove the first card from the deck list and append it to list representing the player's hand. The function modifies these lists in place and returns None. That is, this function only changes to number of elements in each input list. Consider the following code snippet to understand the behaviour of the function. deck = [['spades', 101, ['hearts', 2).['clubs', 81] # deck with 3 cards player hand = [['diamonds', 3]) # list representing a player's hand, currently with a single card print("Deck and hand before deal_hand function call") print("\tdeck ", deck) Dealing a card refers to the act of removing the card currently at the top of the deck and assigning it to one player's hand. 2 A player's hand is the collection of cards dealt to them during the game print("\thand : ",player hand) deal card (deck,player hand) print(" Deck and hand after deal_hand function call") print("\tdeck : ", deck) print("\thand : ",player_hand) Printed Output Deck and hand before deal hand function call deck : [['spades', 101, ['hearts', 2], ['clubs', 8]] hand : [['diamonds', 3]] Deck and hand after deal hand function call deck : [['hearts', 2], ['clubs', 8]] hand : [['diamonds', 3), ('spades', 1011 Notice that after the function call, the first element from the deck (the 10 of spades) list has been removed and has been appended to the end of the hand list. You may assume that the deck list will always have a minimum of one element. Part 2: Score Hand Is this part, you'll complete the function score_hand (hand) which calculates the score for list of cards in a player's hand. The object of the game is to achieve a higher score than the other player without exceeding a score of 21. The scoring of a hand for our game is the same as the game of Blackjack. That is, numbered cards (2-10) are worth their numerical value (e.g. a 4 is worth 4 points), face cards (jack, queen, and king) are each worth 10 points, and aces can be worth either 1 or 11 points, set depending on what gives a higher score without exceeding 21. The sample inputs below are provided with details of the score breakdown for further clarification. Sample Inputs Example 1 >>> hand = [['spades',7],['clubs', 13], ['spades',9]] >>> score_hand (hand) 26 Explanation: here the 7 and 9 are worth their numeric values and the king (13) is worth 10 points. So 7 + 9 + 10 = 26 Example 2 >>> hand = [['clubs', 8], ['clubs',6], ['spades',1]] >>> score_hand (hand) 15 Explanation: here the 8 and 6 are worth their numeric values and the ace is worth 1 point. It is worth 1 point rather than 11 because 8 + 6 + 11 > 21. That is, assigning the ace a value of 11 would cause the score to be greater than 21. So, the score is 8 + 6 + 1 = 15. Example 3 >>> hand = [['spades',2],['clubs',1],['spades', 1), ('hearts', 5] >>> score_hand (hand) 19 Explanation: In this scenario, there are three potential scores because of the presence of two aces. These scenarios are: count both aces as 11, 2 + 11 +11+5 = 29 > 21 count one ace as 11, 2+11 +1 +5 = 19 21 In this case, the function returns 19 because it is the highest score without exceeding 21. Part 3: Implement the Game For the final part of the lab, you will need to complete the play (shuffled deck). This function should utilize both the functions you completed in parts 1 and 2. The rules for playing the game are as follows: 1. Deal 4 cards. Both the player and dealer get 2 cards to start. The player receives the first and third card, the dealer receives the second and fourth card. 2. If the player's hand is worth less than 15 points, deal the player another card. Otherwise, skip to step 4. 3. If the player's score now exceeds 21, they automatically lose, and the game is over. 4. If the dealer has fewer than 3 cards in their hand, deal the dealer another card. Otherwise skip to step 6. 5. If the dealer's score now exceeds 21, they automatically lose, and the game is over. 6. If the player's score is less than 15 or the dealer has fewer than 3 cards in their hand, go back to step 2 7. The player wins if their hand's score is greater than the dealer's hand's score. Otherwise the dealer wins. The function will return a three-element list. The first element will be a string identifying the winner of the game (either player" or "dealer"). The second element will be the list containing the hand of the winner and the third element will be the list containing the hand of the loser. Remember to complete a flow chart illustrating execution of this function in your engineering notebook for a mark. You can use the four basic flowchart symbols described here to complete your diagram. You're flow chart should the decisions and high-level actions (such as calling a helper function of your program. Example deck = generate deck() deck = shuffle (deck) print("deck: ", deck[:101) # just print the first cards in the deck result = play (deck) print("result: ",result) Below are example outputs generated by running the above code 4 different times with different randomly generated decks. Example Output 1: deck: [['diamonds', 7), ('hearts', 6], ['clubs', 8], ['spades', 5], ['spades', 1), ('hearts', 1], ['spades', 61, ['diamonds', 3], ['spades', 10), ('hearts', 11]] result: ['player', [['diamonds', 7], ['clubs', 8]], [['hearts', 6], ['spades', 5], ['spades', 1]]] Example Output 2: deck: [['spades', 1], ['hearts', 8], ['spades', 8], ['clubs', 13], ['hearts', 13], ['diamonds', 12], ['spades', 11), ['diamonds', 71, ['diamonds', 101, ['diamonds', 811 result: ['player', [['spades', 1], ['spades', 8]], [['hearts', 8], ['clubs', 13], ['hearts', 13]]] Example Output 3: deck: [['clubs', 1], ['hearts', 8], ['diamonds', 8], ['hearts', 12], ['spades', 2], ['spades', 8], ['clubs', 4], ['diamonds', 12], ['diamonds', 2], ['clubs', 5]] result: ['dealer', [['hearts', 8], 'hearts', 12], ['spades', 2]], [['clubs', 1], ['diamonds', 8]]] Example Output 4 deck: [['hearts', 3), ('diamonds', 11], ['spades', 12], ['spades', 9), ('hearts', 7), ('hearts', 1], ['diamonds', 12), ['clubs', 3], ['diamonds', 4], ['clubs', 10]] result: ['dealer', [['diamonds', 11], ['spades', 9], ['hearts', 1]], [['hearts', 3], ['spades', 12), ('hearts', 7]]] import random # HELPER FUNCTIONS TO HELP PLAY THE # GAME def generate_deck(): (None) -> [suit, number], [suit, number], ...] Create a standard deck of cards with which to play our game. Suits are: spades, clubs, diamonds, hearts Numbers are: 1 -13 where the numbers represent the following cards: 1 - Ace 11 - Jack 12 - Queen 13 - King 2-10 - Number cards cards = [] suits = ['spades', 'clubs', 'diamonds', 'hearts'] for suit in suits: for number in range(1,14): cards.append([suit, number]) return cards def shuffle(deck): (list) -> list Produce a shuffled version of the deck of cards Note, this function should return a new list containing the shuffled deck and not directly reorder the elements in the input list. That is, the list contained in 'deck' should be unchanged after the function returns. shuffled_deck = random sample(deck, len(deck)) return shuffled_deck # PART 1 - Complete the following helper functions that will be used to create our game def deal_card(deck, hand): (list, list) -> None Deal a card from the first element in the deck list and add it to the list representing the player's hand ## TODO YOUR CODE HERE def score_hand(hand): (list) -> int Calculate the score of the player's hand. Points for each card are calculated as follows: Face Cards (jack, queen, king) = 10 points Number Cards = face value (i.e. a 2 would be worth 2 points, a 6 would be worth 6 points) Ace = Either 1 or 11 points depending what gives the hand a higher score without going over 21 ## TODO YOUR CODE HERE # Part 2 - Write the Function that executes the game using the helper functions def play(shuffled_deck): (list) -> list Play our game and return a list containing the following elements: winner - str indicating the winner, either "player" or "dealer" winner_hand - list containing the cards in the winner's hand loser_hand - list containing the cards in the loser's hand #define the player and dealer hands player_hand = [] dealer_hand = [] ## TODO YOUR CODE HERE Problem For this lab you will complete a program to play a fictional two-player card game between a player and dealer. The game is played with a standard 52-card deck. During the game, the player and dealer are both dealt' cards from the deck according to the rules (see below). The player that has the hand with the most points, without exceeding 21, at the end of the game is the winner. For this lab, you will need to complete 3 functions: deal_card (deck, hand) score_hand (hand) play (shuffled_deck) You will be provided two additional functions to help you complete the lab: generate_deck() shuffle (deck) You do not need to edit these functions. They are provided to help you test and use your code. generate_deck will create and return a list representing a standard 52-card deck. Each element of the returned list will be a two-element list. The first element containing a string representing the suit (spades, clubs, diamonds, or hearts) and the second element will be an integer between 1 and 13 inclusive, representing the card value. Values 2-10 represent number cards, 1 represents an ace, 11 a jack, 12 a queen, and 13 a king. Calling the shuffle function will randomly sort and return the list of cards. We'll break down how to complete the different functions in the steps below. Part 1: Deal Card Both deal_card and score_hand are helper functions that you will call from within play to execute the game. deal_card accepts two lists as arguments. The lists represent the game's deck of cards and one of the player's hand. The function should remove the first card from the deck list and append it to list representing the player's hand. The function modifies these lists in place and returns None. That is, this function only changes to number of elements in each input list. Consider the following code snippet to understand the behaviour of the function. deck = [['spades', 101, ['hearts', 2).['clubs', 81] # deck with 3 cards player hand = [['diamonds', 3]) # list representing a player's hand, currently with a single card print("Deck and hand before deal_hand function call") print("\tdeck ", deck) Dealing a card refers to the act of removing the card currently at the top of the deck and assigning it to one player's hand. 2 A player's hand is the collection of cards dealt to them during the game print("\thand : ",player hand) deal card (deck,player hand) print(" Deck and hand after deal_hand function call") print("\tdeck : ", deck) print("\thand : ",player_hand) Printed Output Deck and hand before deal hand function call deck : [['spades', 101, ['hearts', 2], ['clubs', 8]] hand : [['diamonds', 3]] Deck and hand after deal hand function call deck : [['hearts', 2], ['clubs', 8]] hand : [['diamonds', 3), ('spades', 1011 Notice that after the function call, the first element from the deck (the 10 of spades) list has been removed and has been appended to the end of the hand list. You may assume that the deck list will always have a minimum of one element. Part 2: Score Hand Is this part, you'll complete the function score_hand (hand) which calculates the score for list of cards in a player's hand. The object of the game is to achieve a higher score than the other player without exceeding a score of 21. The scoring of a hand for our game is the same as the game of Blackjack. That is, numbered cards (2-10) are worth their numerical value (e.g. a 4 is worth 4 points), face cards (jack, queen, and king) are each worth 10 points, and aces can be worth either 1 or 11 points, set depending on what gives a higher score without exceeding 21. The sample inputs below are provided with details of the score breakdown for further clarification. Sample Inputs Example 1 >>> hand = [['spades',7],['clubs', 13], ['spades',9]] >>> score_hand (hand) 26 Explanation: here the 7 and 9 are worth their numeric values and the king (13) is worth 10 points. So 7 + 9 + 10 = 26 Example 2 >>> hand = [['clubs', 8], ['clubs',6], ['spades',1]] >>> score_hand (hand) 15 Explanation: here the 8 and 6 are worth their numeric values and the ace is worth 1 point. It is worth 1 point rather than 11 because 8 + 6 + 11 > 21. That is, assigning the ace a value of 11 would cause the score to be greater than 21. So, the score is 8 + 6 + 1 = 15. Example 3 >>> hand = [['spades',2],['clubs',1],['spades', 1), ('hearts', 5] >>> score_hand (hand) 19 Explanation: In this scenario, there are three potential scores because of the presence of two aces. These scenarios are: count both aces as 11, 2 + 11 +11+5 = 29 > 21 count one ace as 11, 2+11 +1 +5 = 19 21 In this case, the function returns 19 because it is the highest score without exceeding 21. Part 3: Implement the Game For the final part of the lab, you will need to complete the play (shuffled deck). This function should utilize both the functions you completed in parts 1 and 2. The rules for playing the game are as follows: 1. Deal 4 cards. Both the player and dealer get 2 cards to start. The player receives the first and third card, the dealer receives the second and fourth card. 2. If the player's hand is worth less than 15 points, deal the player another card. Otherwise, skip to step 4. 3. If the player's score now exceeds 21, they automatically lose, and the game is over. 4. If the dealer has fewer than 3 cards in their hand, deal the dealer another card. Otherwise skip to step 6. 5. If the dealer's score now exceeds 21, they automatically lose, and the game is over. 6. If the player's score is less than 15 or the dealer has fewer than 3 cards in their hand, go back to step 2 7. The player wins if their hand's score is greater than the dealer's hand's score. Otherwise the dealer wins. The function will return a three-element list. The first element will be a string identifying the winner of the game (either player" or "dealer"). The second element will be the list containing the hand of the winner and the third element will be the list containing the hand of the loser. Remember to complete a flow chart illustrating execution of this function in your engineering notebook for a mark. You can use the four basic flowchart symbols described here to complete your diagram. You're flow chart should the decisions and high-level actions (such as calling a helper function of your program. Example deck = generate deck() deck = shuffle (deck) print("deck: ", deck[:101) # just print the first cards in the deck result = play (deck) print("result: ",result) Below are example outputs generated by running the above code 4 different times with different randomly generated decks. Example Output 1: deck: [['diamonds', 7), ('hearts', 6], ['clubs', 8], ['spades', 5], ['spades', 1), ('hearts', 1], ['spades', 61, ['diamonds', 3], ['spades', 10), ('hearts', 11]] result: ['player', [['diamonds', 7], ['clubs', 8]], [['hearts', 6], ['spades', 5], ['spades', 1]]] Example Output 2: deck: [['spades', 1], ['hearts', 8], ['spades', 8], ['clubs', 13], ['hearts', 13], ['diamonds', 12], ['spades', 11), ['diamonds', 71, ['diamonds', 101, ['diamonds', 811 result: ['player', [['spades', 1], ['spades', 8]], [['hearts', 8], ['clubs', 13], ['hearts', 13]]] Example Output 3: deck: [['clubs', 1], ['hearts', 8], ['diamonds', 8], ['hearts', 12], ['spades', 2], ['spades', 8], ['clubs', 4], ['diamonds', 12], ['diamonds', 2], ['clubs', 5]] result: ['dealer', [['hearts', 8], 'hearts', 12], ['spades', 2]], [['clubs', 1], ['diamonds', 8]]] Example Output 4 deck: [['hearts', 3), ('diamonds', 11], ['spades', 12], ['spades', 9), ('hearts', 7), ('hearts', 1], ['diamonds', 12), ['clubs', 3], ['diamonds', 4], ['clubs', 10]] result: ['dealer', [['diamonds', 11], ['spades', 9], ['hearts', 1]], [['hearts', 3], ['spades', 12), ('hearts', 7]]] import random # HELPER FUNCTIONS TO HELP PLAY THE # GAME def generate_deck(): (None) -> [suit, number], [suit, number], ...] Create a standard deck of cards with which to play our game. Suits are: spades, clubs, diamonds, hearts Numbers are: 1 -13 where the numbers represent the following cards: 1 - Ace 11 - Jack 12 - Queen 13 - King 2-10 - Number cards cards = [] suits = ['spades', 'clubs', 'diamonds', 'hearts'] for suit in suits: for number in range(1,14): cards.append([suit, number]) return cards def shuffle(deck): (list) -> list Produce a shuffled version of the deck of cards Note, this function should return a new list containing the shuffled deck and not directly reorder the elements in the input list. That is, the list contained in 'deck' should be unchanged after the function returns. shuffled_deck = random sample(deck, len(deck)) return shuffled_deck # PART 1 - Complete the following helper functions that will be used to create our game def deal_card(deck, hand): (list, list) -> None Deal a card from the first element in the deck list and add it to the list representing the player's hand ## TODO YOUR CODE HERE def score_hand(hand): (list) -> int Calculate the score of the player's hand. Points for each card are calculated as follows: Face Cards (jack, queen, king) = 10 points Number Cards = face value (i.e. a 2 would be worth 2 points, a 6 would be worth 6 points) Ace = Either 1 or 11 points depending what gives the hand a higher score without going over 21 ## TODO YOUR CODE HERE # Part 2 - Write the Function that executes the game using the helper functions def play(shuffled_deck): (list) -> list Play our game and return a list containing the following elements: winner - str indicating the winner, either "player" or "dealer" winner_hand - list containing the cards in the winner's hand loser_hand - list containing the cards in the loser's hand #define the player and dealer hands player_hand = [] dealer_hand = [] ## TODO YOUR CODE HERE

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