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In C++ The goal of this assignment is to simulate game objects in a scene, and move them around on a 1-D number line Create

In C++ The goal of this assignment is to simulate game objects in a scene, and move them around on a 1-D number line

Create a base class named GameObject

- All GameObject objects have an X-position on the number line

- All GameObject objects have a speed value (how fast they should move when their Update() function is called

- All GameObject objects have a virtual function Update() which adds their speed value to their position value

- All GameObject objects have a pure virtual function Print() which prints out their "vital" information shown below

Create a derived class called SpaceShip

- Give it a position and speed upon creation

- Also give it a "ready for battle" value in the range of 0-100

- Upon call of Update(), the position is moved via the speed variable

- Upon call of Update(), the battle readiness is incremented by 1 (don't go past 100)

- Upon call of Print(), its "vital" information consists of its position, speed and battle readiness

Create a derived class called SpaceShipCaptain

- Give it a position and speed upon creation

- Also give it a string name

- Also give it a "rested" value in the range of 0-100

- Upon call of Update(), the position is moved via the speed variable

- Upon call of Update(), the rested value reduces by 1 (don't go negative)

- Upon call of Print(), its "vital" information consists of its name, position, speed and rested value

Using your main function loop, do the following:

1) Create a vector of GameObject pointers

2) Create a menu system that allows the user the following functionality options:

a) Display all GameObjects currently in the vector

- Display all objects and the "vital" information for each

- Make sure to include the vector index number in each listing

b) Create a SpaceShip object and put it in the vector

- User inputs initial values for position, speed, and battle-readiness

c) Create a SpaceShipCaptain object and put it in the vector

- User inputs initial values for name, position, speed, and restedness

d) Delete an object out of the vector

- User supplies the index value

- Make sure the index value is valid

- Make sure you don't cause a memory leak!

e) Call function Update() on all objects in the vector

- All objects move around a bit

- Some objects do other things

f) Sort all objects in the vector

- Sort first by position, then by speed

g) Quit program

- Make sure you don't cause a memory leak!

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