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In chapter 3, you created a card class. Modify the card class so the setValue() method does not allow a card's value to be less
In chapter 3, you created a card class. Modify the card class so the setValue() method does not allow a card's value to be less than 1 or higher than 13. if th argument to setValue() is out of range, assign 1 to the card's value.
In chapter 3, you also created a PickTwoCards application that randomly selects two playing cards and displays thier values.
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