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In computer graphics you are tasked with creating a keyframe animation of a bouncing ball. The animation should start with the ball at a rest
In computer graphics you are tasked with creating a keyframe animation of a bouncing ball. The animation should
start with the ball at a rest position Frame then it should rise to a maximum height Frame
bounce back to a lower height Frame and finally come to a rest again Frame
The total duration of the animation is seconds, and the frame rate is frames per second
fps
a Calculate the positions of the ball at specific intermediate frames between the
keyframes. For instance, determine the position of the ball at Frame Frame
Frame Frame and so on up to Frame Consider the physics of motion,
including acceleration due to gravity.
b Implement easing functions to make the motion look more natural. Describe how
you would apply easein and easeout functions to the ball's animation, both during
its upward and downward motion. Explain the purpose of using these functions.
c Create a graph that visually represents the position of the ball over time. The xaxis
should represent time in seconds and the yaxis should represent the vertical
position of the ball. Plot the positions at keyframes and intermediate frames. Label
the graph with frame numbers and the ball's height in units.
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