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in java. I am getting this error when electing to change the setting configuration but I am not sure where it is. I am new

in java. I am getting this error when electing to change the setting configuration but I am not sure where it is. I am new to java and I have looked for hours and cannot find it. Any help is greatly appreciated.

Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: 0 at java.base/java.lang.StringLatin1.charAt(StringLatin1.java:47) at java.base/java.lang.String.charAt(String.java:693) at yahtzee.play(yahtzee.java:81) at yahtzee.main(yahtzee.java:34)

Here is my code:

import java.util.*;

import java.io.*;

public class yahtzee

{

static int numberOfSides;

static int numberOfDice;

static int numberOfRolls;

static Scanner consoleInput = new Scanner(System.in); //creates a new scanner to allow input from console

public static void main(String args[])

{

char playAgain = 'y';

Random rnd = new Random();

rnd.setSeed(20);

int[] setting = new int[3];

//reads the file and sets the the appropriate settings from the previous game before other memory is allocated

file.readFile(setting);

//asks if the user wants different settings after each game

dice.setUpDiceRolls(setting);

//allocates space for hand once the user has input the number of dice they want to use

int[] hand = new int[setting[1]];

//executes the main program loop

play(playAgain, hand, setting[1], setting[2], setting[0]);

consoleInput.close();

}

/**

Sorts the array

*

*@param array[] the array to be sorted

*@param size the size of the array being sorted

*/

static void sortArray(int array[], int size)

{

Arrays.sort(array);

}

/**

Play function that gives outputs based on whether or not the user would like to keep the dice

*

*@param hand[] uses the numbers generated for each hand

*@param playAgain user inputed char that determines if the program plays again

*@param numberOfDice tracks the number of dice from the user

*@param numberOfRoles tracks the number of roles per hand from the user

*@param numberOfSides tracks the number of sides on a dice from the user

*/

static void play(char playAgain, int[] hand, int numberOfDice, int numberOfRolls, int numberOfSides)

{

while (playAgain == 'y')

{

char[] temp = new char[numberOfDice];

char[] temp2 = new char[numberOfDice];

//allocates corect amount of space within keep to acoomodate for various number of die

for (int i = 0; i < numberOfDice; i++)

{

temp[i] = 'n';

temp2[i] = 'y';

}

String keep = String.copyValueOf(temp);

String keepAll = String.copyValueOf(temp2);

int turn = 1;

String answer;

while (turn < numberOfRolls && keepAll != keep)

{

//roll dice not kept

for (int dieNumber = 0; dieNumber < numberOfDice - 1; dieNumber++)

{

if (keep.charAt(dieNumber) != 'y')

hand[dieNumber] = dice.rollDie(numberOfSides);

}

//gives the option to display scorecard

System.out.print("Enter 'S' if you would like to see your scorecard: ");

answer = consoleInput.nextLine();

if (answer.charAt(0) == 'S' || answer.charAt(0) == 's')

{

scorecard.upperScorecard(hand, numberOfSides);

System.out.print(" ");

}

//output roll

System.out.print("Your roll was: ");

for (int dieNumber = 0; dieNumber < numberOfDice; dieNumber++)

{

System.out.print(hand[dieNumber]);

}

System.out.print(" ");

//if not the last roll of the hand prompt the user for dice to keep

if (turn < numberOfRolls)

{

System.out.print("enter dice to keep (y or n): ");

keep = consoleInput.nextLine();

}

turn++;

}

//start scoring

//hand need to be sorted to check for straights

sortArray(hand, numberOfDice);

System.out.print("Here is your sorted hand : ");

for (int dieNumber = 0; dieNumber < numberOfDice; dieNumber++)

{

System.out.print(hand[dieNumber]);

}

System.out.print(" ");

//upper scorecard

scorecard.upperScorecard(hand, numberOfSides);

//lower scorecard

scorecard.lowerScorecard(hand, numberOfSides);

System.out.print("Score " + scorecard.totalAllDice(hand) + " on the ");

System.out.print("Chance line ");

System.out.print(" Enter 'y' to play again: ");

playAgain = consoleInput.nextLine().charAt(0);

}

}

}

class dice extends yahtzee

{

/**

Simulates the rolling of a single die

*

*@param number the number of sides on a dice

*@return roll returns the number from 1 die roll

*/

static int rollDie(int number)

{

Random rnd = new Random();

int roll = rnd.nextInt(number + 1);

return roll;

}

/**

This function allows the user tp use previous game settings or create their own

*

* @param setting tracks the user inputted settings

*/

static void setUpDiceRolls(int[] setting)

{

//initialize

char changeDice = 'n';

System.out.print("You are playing with " + setting[1] + " " + setting[0] + "-sided dice ");

System.out.print("You get " + setting[2] + " rolls per turn ");

System.out.print("Enter 'y' if you would like to change the configuration: ");

changeDice = consoleInput.nextLine().charAt(0);

if (changeDice == 'y')

{

int tmp;

System.out.print("Enter the number of sides on each die: ");

tmp = consoleInput.nextInt();

setting[0] = tmp;

System.out.print("Enter the number of dice in play: ");

tmp = consoleInput.nextInt();

setting[1] = tmp;

System.out.print("Enter the number of rolls per hand: ");

tmp = consoleInput.nextInt();

setting[2] = tmp;

//save settings for next game

file.writeFile(setting);

}

}

}

class file extends yahtzee

{

/**

This function reads the input file and sets the game rules

*

* @param setting tracks the user inputted settings

*/

static void readFile(int[] setting)

{

try

{

File inFile = new File("yahtzeeConfig.txt");

Scanner scanner = new Scanner(inFile);

while (scanner.hasNextLine())

{

setting[0] = Integer.parseInt(scanner.nextLine());

setting[1] = Integer.parseInt(scanner.nextLine());

setting[2] = Integer.parseInt(scanner.nextLine());

}

scanner.close();

}

catch (FileNotFoundException e)

{

System.out.println("An error occurred.");

e.printStackTrace();

}

}

/**

This function uses a scanner to save the game settings in the yahtzeeConfig.txt

*

* @param setting tracks the user inputted settings

*/

static void writeFile(int[] setting)

{

try

{

FileWriter writer = new FileWriter("yahtzeeConfig.txt");

writer.write(setting[0] + " " + setting[1] + " " + setting[2]);

writer.close();

}

catch (IOException e)

{

System.out.println("An error occurred.");

e.printStackTrace();

}

}

}

class scorecard extends yahtzee

{

/**

Produces the outputs for the upper scorecard

*

*@param hand[] uses the numbers generated for each hand

*/

static void upperScorecard(int[] hand, int numberOfSides)

{

for (int dieValue = 1; dieValue <= numberOfSides; dieValue++)

{

int currentCount = 0;

for (int diePosition = 0; diePosition < numberOfSides - 1; diePosition++)

{

if (hand[diePosition] == dieValue)

currentCount++;

}

System.out.print("Score " + dieValue * currentCount + " on the ");

System.out.print(dieValue + " line" + " ");

}

}

/**

Produces the outputs for the lower scorecard

*

*@param hand[] uses the numbers generated for each hand

*/

static void lowerScorecard(int[] hand, int setting)

{

if (maxOfAKindFound(hand) >= 3)

{

System.out.print("Score " + totalAllDice(hand) + " on the ");

System.out.print("3 of a Kind line ");

}

else System.out.print("Score 0 on the 3 of a Kind line ");

if (maxOfAKindFound(hand) >= 4)

{

System.out.print("Score " + totalAllDice(hand) + " on the ");

System.out.print("4 of a Kind line ");

}

else System.out.print("Score 0 on the 4 of a Kind line ");

if (fullHouseFound(hand, setting))

System.out.print("Score 25 on the Full House line ");

else

System.out.print("Score 0 on the Full House line ");

if (maxStraightFound(hand) >= 4)

System.out.print("Score 30 on the Small Straight line ");

else

System.out.print("Score 0 on the Small Straight line ");

if (maxStraightFound(hand) >= 5)

System.out.print("Score 40 on the Large Straight line ");

else

System.out.print("Score 0 on the Large Straight line ");

if (maxOfAKindFound(hand) >= 5)

System.out.print("Score 50 on the Yahtzee line ");

else

System.out.print("Score 0 on the Yahtzee line ");

}

/**

Returns the length of the longest straight found in a hand

*

*@param hand[] uses the numbers generated for each hand

*@return maxLength maximum length of a straight found

*/

static int maxStraightFound(int hand[])

{

int maxLength = 1;

int curLength = 1;

for(int counter = 0; counter < 4; counter++)

{

if (hand[counter] + 1 == hand[counter + 1] ) //jump of 1

curLength++;

else if (hand[counter] + 1 < hand[counter + 1]) //jump of >= 2

curLength = 1;

if (curLength > maxLength)

maxLength = curLength;

}

return maxLength;

}

/**

Returns true if the hand is a full house or false if it does not

*

*@param hand[] uses the numbers generated for each hand

*@return foundFH true if a full hand is found

*/

static boolean fullHouseFound(int hand[], int numberOfSides)

{

boolean foundFH = false;

boolean found3K = false;

boolean found2K = false;

int currentCount ;

for (int dieValue = 1; dieValue <= numberOfSides; dieValue++)

{

currentCount = 0;

for (int diePosition = 0; diePosition < 5; diePosition++)

{

if (hand[diePosition] == dieValue)

currentCount++;

}

if (currentCount == 2)

found2K = true;

if (currentCount == 3)

found3K = true;

}

if (found2K && found3K)

foundFH = true;

return foundFH;

}

/**

Finds the count of the most common number in a hand

*

*@param hand[] uses the numbers generated for each hand

*@return maxCount the count of the die value occuring most in the hand

*/

static int maxOfAKindFound(int hand[])

{

int maxCount = 0;

int currentCount ;

for (int dieValue = 1; dieValue <= numberOfSides; dieValue++)

{

currentCount = 0;

for (int diePosition = 0; diePosition < 5; diePosition++)

{

if (hand[diePosition] == dieValue)

currentCount++;

}

if (currentCount > maxCount)

maxCount = currentCount;

}

return maxCount;

}

/**

Returns the total value of all dice in a hand

*

*@param hand[] uses the numbers generated for each hand

*@return total total of all 5 dice rolls

*/

static int totalAllDice(int hand[])

{

int total = 0;

for (int diePosition = 0; diePosition < 5; diePosition++)

{

total += hand[diePosition];

}

return total;

}

}

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