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In Java, SlotMachine In main: Ask for the number of times to run the game. Read in a seed as type long. For each time

In Java, SlotMachine

In main:

Ask for the number of times to run the game.

Read in a seed as type long.

For each time you run the game

Increment seed by 1

Call runGame with the incremented seed.

Based on the returned value keep count of the wins and losses.

Print out the number of wins as an integer and the percentage of wins to decimal places as below:

The number of games won is numWins and the percentage of wins is pctWins%.

In runGame: (10)

Use the Random class to do the following

Create a Random object.

Set the seed based on the input value.

Generate 3 integers between 1 and 5 (inclusive).

Return true if all three match (a win) or false otherwise.

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