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In Java, write a tic-tac-toe game that allows a human player to play against the computer. Your program will play many turns against a human

In Java, write a tic-tac-toe game that allows a human player to play against the computer. Your program will play many turns against a human opponent, and it will learn. When it is the computers turn, the computer randomly selects an empty field, except that it wont ever choose a losing combination.

For that purpose, your program must keep an array of losing combinations. Whenever the human wins, the immediately preceding combination is stored as losing. The computer should remember preceding combinations of losing moves made. As a result, the computer will never again choose that combination.

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