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In p 5 . play, sprites provide some additional functionality over normal images. Using p 5 . play, create a simple top - down racing

In p5.play, sprites provide some additional functionality over normal images. Using p5.play,
create a simple top-down racing game similar to Super Sprint
but simpler, with the following specifications:
The program should read a track in from a file called track.txt.0 should indicate
grass, 1 should indicate track and 2 should indicate start/finish line. You should
find/draw appropriate images to use as tiles to represent these components, and it
is recommended that you load them in as sprites. Each tile should have dimensions
controlled by variables, and be positioned according to the input file. If the input file
is 10x10 numbers, you should draw this many tiles. The track is static, so this could
be drawn in the setup phase, but you will need access to this data for detecting the
car leaving the track
The program should draw a car as a sprite on the start finish line, facing one of the adjacent road tiles. You could find a suitable image to use. The car size should be
controlled by a variable (but always smaller than the tile size) and be placed in the
middle of the road.
The program should allow for 4 inputs up/down and left/right on the keyboard. Up and down should modify the velocity of the car (you should impose limits so it
cannot go too fast or backwards). Left and right should rotate the angle it is facing
and moving. This should be done in a smooth way so the car cannot execute instant
90 degree turns.
If the car leaves the track and hits the grass, the game should reset to the start
position (simply move the car back to its initial position)
Please write the code

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