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In scala please. And could you tell me how to write condition for collision? 'Objective 1: Collision Detection- 'In the Physics Engine object, write a
In scala please.
And could you tell me how to write condition for collision?
'Objective 1: Collision Detection- 'In the Physics Engine object, write a method named isCollision that takes two GameObjects as parameters and returns a Boolean. The method returns true if the rectangular cuboids representing the objects overlap (ie. collide) and false otherwise. Study the Game Object class for details about how the rectangular cuboids are represented.- Note: Objects do not collide if they are touching, but not intersecting (ie. make comparisons with strict inequalities instead of S, >=). t In the tests package, complete the test suite named TestCollisions to test this method. package physics.objects import physics.PhysicsVector 5/*** * A object in the game which is represented by a Rectangular Cuboid. * ALL objects are parallel to the game's axis system (ie. objects cannot rotate). The location vector is the location * of the corner with the smallest value in all three dimensions (think lower-left corner in a typical 2d axis). The * dimension vector represents the height, width, and depth of the object. * Example: And object with values * Location = (3, -10, 0) * dimensions = (1, 5, 4) * Will occupy the area from (3, -10, 0) to (4, -5, 4) * * @param location Initial location vector of the object @param dimensions The size of the object class GameObject(var Location: PhysicsVector, var dimensions: PhysicsVector) {Step by Step Solution
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