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In Swift using xcode 2 //: ## Value Binding with Coordinates 3 //: A coordinate plane is divided into 4 quadrants by the x and

In Swift using xcode

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2 //: ## Value Binding with Coordinates 3 //: A coordinate plane is divided into 4 quadrants by the x and y axes. The quadrants are numbered starting in the upper right(1) and going counter clock-wise from there until 4.Given some tuple representing a point on the coordinate plane (x, y), write a switch statement that correctly identifies the quadrant that the point resides in. If the point lies on the x or y axis or the origin (EXTRA CREDIT+2: or on either of the diagonals) your switch should identify this as well 4 //:### You will need to use Value Binding for some (or many) of the cases as discussed in lecture in order to match and evaluate these cases 9 //: [Previous] (Oprevious) I [Next: Advanced Switch Mechanics](@next) page 10 of 11

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