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In the choice of a gaming company as a Case Study where its business is developing and running games, students should realise that IT Operations
In the choice of a gaming company as a Case Study where its business is developing and running games, students should realise that IT Operations does not refer to the gaming part of the company. Just like if the company made and sold wooden furniture, the construction of the furniture would be OUTSIDE the scope of IT Operations for that company.
You should create a folder for Under Milkwood, which will be added to each week. You should update this folder with summary lists produced in the class. The material in the folder will be used in subsequent tuts, please bring it to all tutorials. You will have to take notes through the tutorial group work, basically copying for yourself what the group does.
Introduction
Under Milkwood Pty Ltd is a large computer gaming company with approximately computer games either on the market or being maintained. It also supports online games. Under Milkwood currently has games under development directly, as well as it has outsourced. The company employs approximately people. Nancy Thomas is the current CEO.
Products
The company writes games compatible with all major platforms. The games range from action games for preteens to First Person Shooters and a range of Real Time Strategy games. Ten of the games online are persistent role playing games and Under Milkwood hosts a BattleNet type service. Games are sold directly, through distributors and over the Internet. Under Milkwood also provides a Website for upgrades, patches etc. for their customers. Under Milkwood tries to stay close to its customer base, one of the reasons for its success.
Divisions
Below is a nonexhaustive list of some of the core business divisions of Under Milkwood for a first overview. Some sections are missing at this stage.
Administration inc Finance, Purchasing, HR etc
Marketing
Sales Direct and Indirect, Web Sales
IT Operations
Production
Company Website
Software UpLoads
Individual Games Sites
Delivery channels
HR
Hardware Research & Development
Graphics
Platforms
Software Research & Development
Operating Systems
Game Engines
Game Development
Games Production Support
Note: indicates missing sections
Selected key company data
Operating Systems
tbd in tutorial
Desktops Mobile devices
tbd in tutorial
Servers
tbd in tutorial
Networks
tbd in tutorial
Note: There is no predefined production baseline
Online Gaming Customers
Total Products Sold last year
million
Staff
IT R & D Development:
IT Operations:
Administration:
Marketing: includes CSR
Sales:
Finance last financial year
Turnover: $ million
Profit: $ million
Debt: $ million
Share Price: $:
Define acceptance criteria, and storage management, requirements, accountability and skills. This must be consistent with your org chart, baseline and competency matrix
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