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In the choice of a gaming company as a Case Study where its business is developing and running games, students should realise that IT Operations

In the choice of a gaming company as a Case Study where its business is developing and running games, students should realise that IT Operations does not refer to the gaming part of the company. Just like if the company made and sold wooden furniture, the construction of the furniture would be OUTSIDE the scope of IT Operations for that company.
You should create a folder for Under Milkwood, which will be added to each week. You should update this folder with summary lists produced in the class. The material in the folder will be used in subsequent tuts, please bring it to all tutorials. You will have to take notes through the tutorial group work, basically copying for yourself what the group does.
Introduction
Under Milkwood Pty Ltd is a large computer gaming company with approximately 100 computer games either on the market or being maintained. It also supports 30 online games. Under Milkwood currently has 15 games under development directly, as well as 10 it has outsourced. The company employs approximately 400 people. Nancy Thomas is the current CEO.
Products
The company writes games compatible with all major platforms. The games range from action games for pre-teens to First Person Shooters and a range of Real Time Strategy games. Ten of the games online are persistent role playing games and Under Milkwood hosts a BattleNet type service. Games are sold directly, through distributors and over the Internet. Under Milkwood also provides a Website for upgrades, patches etc. for their customers. Under Milkwood tries to stay close to its customer base, one of the reasons for its success.
Divisions
Below is a non-exhaustive list of some of the core business divisions of Under Milkwood for a first overview. Some sections are missing at this stage.
Administration (inc Finance, Purchasing, HR, etc)
Marketing
Sales (Direct and Indirect, Web Sales)
IT Operations
Production
Company Website
Software UpLoads
Individual Games Sites
Delivery channels
........
HR
.......
Hardware Research & Development
Graphics
Platforms
........
Software Research & Development
Operating Systems
Game Engines
..........
Game Development
..........
Games Production Support
..........
(Note: ...... indicates missing sections)
Selected key company data
Operating Systems
tbd in tutorial
Desktops / Mobile devices
tbd in tutorial
Servers
tbd in tutorial
Networks
tbd in tutorial
(Note: There is no predefined production baseline)
Online Gaming Customers
15,000
Total Products Sold last year
5 million
Staff
IT R & D / Development: 150
IT Operations: 50
Administration: 40
Marketing: 70(includes CSR)
Sales: 50
.........
Finance (last financial year)
Turnover: $275 million
Profit: $55 million
Debt: $150 million
Share Price: $3:50
Define acceptance criteria, and storage management, requirements, accountability and skills. This must be consistent with your org chart, baseline and competency matrix

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