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In this assignment, students will develop a 2 D maze game where the player navigates through a maze to reach a goal position. The game
In this assignment, students will develop a D maze game where the player navigates through a
maze to reach a goal position. The game will incorporate pathfinding using Dijkstra's algorithm
to guide the player through the maze efficiently.
Game Description:
Game Environment: Create a D gridbased maze environment where each cell represents a
tile in the maze. Some cells may contain walls that block movement, while others are open for
traversal.
Player Character: Implement a player character that can move within the maze using arrow
keys or a similar input mechanism. It can be a special character on the screen. Sophisticated
graphics is not required.
Goal Position: Place a goal position within the maze that the player must reach to win the
game.
Obstacles and Challenges: Introduce obstacles or challenges within the maze, such as moving
obstacles, traps, or enemy characters, to increase the game's difficulty and complexity.
Pathfinding with Dijkstra's Algorithm:
Graph Representation: Represent the maze as a graph, where each cell is a vertex, and
adjacent cells are connected by edges. Assign weights to edges based on the distance between
adjacent cells.
Dijkstra's Algorithm Implementation: Implement Dijkstra's algorithm to find the shortest path
from the player's current position to the goal position within the maze.
Path Visualization: Visualize the shortest path found by Dijkstra's algorithm on the game
screen to guide the player through the maze.
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