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#In this problem, we're going to explore a little of how #game AI works. We'll do this with a simple problem: building #an agent to

#In this problem, we're going to explore a little of how #game AI works. We'll do this with a simple problem: building #an agent to play the popular card game Blackjack. # #Blackjack is a card game played with a standard 52-card #deck. Suits do not matter in Blackjack, and so we'll just #use letters to indicate the different cards: A, 2, 3, 4, 5, #6, 7, 8, 9, 0 (for 10), J, Q, K. Note that the number 10 is #represented by the single character 0. # #The goal of Blackjack is to get as close to 21 points as #possible without going higher. Each of the thirteen cards #above has a point total attached: the numerals are worth #their given value (2 points for 2, 7 points for 7, etc.). #J, Q, and K are worth 10 points. A is worth either 1 or 11 #points, whichever is better for the player. # #At any time, the player has some number of cards in their #hand. They must then make a decision of whether to Hit or #Stay. Hit means they request an additional card, Stay means #they stop with their current total. Players generally try #to Hit until it is likely that another card will push them #over 21. For example, if a player has a 5 and a 7, there is #a relatively low chance that another card would push them #over 21 (only J, Q, and K would do so, since 12 + 10 = 22). #On the other hand, if they have a 5, a 6, and a 7, they will #likely stay because any card above 3 will push them over 21 #points. # #The specific goal in Blackjack is to get closer to 21 than #the dealer. Dealers must follow a set of prescribed rules #for when to Hit and Stay. These are the rules we'll use for #our Blackjack-playing AI. # #The rules are: # # - The dealer must Hit if their total is below 17. # - The dealer must Stay as soon as their total is 17 or # higher. # - An Ace (A) should be counted as 11 if it puts the # dealer between 17 and 21 points. If it puts them over # 21, though, it should be counted as 1. # #For example, imagine the dealer's first cards are A and 3. #Their point total is either 4 or 14, both below 17, so they #Hit. The next card is a 9. If we count the A as 11, then #their total is now 23 (11 + 3 + 9), and so we count the #A as 1. Their total is 13, and so they Hit again. The next #card is a 7, so their total is 20, so they Stay. # #Write a function called next_move. next_move should have #one parameter, a string. Each character of the string will #be a card in the dealer's current hand, such as "AK" or #"175". The function should return one of three strings: # # - "Hit" if the dealer should take another card. # - "Stay" if the dealer should not take another card. # - "Bust" if the sum is already over 21. # #Remember, your function is only responsible for playing #one move at a time. Take in a string representing the #current hand, return "Hit", "Stay", or "Bust".

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