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#include #include //for setw() #include #include #include #include //for time() in srand( time(NULL) ); #include //for Sleep() using namespace std; class Mars { private: vector>

#include

#include //for setw()

#include

#include

#include

#include //for time() in srand( time(NULL) );

#include //for Sleep()

using namespace std;

class Mars

{

private:

vector> map;

int dimX, dimY;

public:

Mars()

{

init();

}

void init();

void display();

int getDimX();

int getDimY();

char getObject(int,int);

void setObject(int,int,char);

bool isEmpty(int,int);

bool isInsideMap(int,int);

};

void Mars::init()

{

char objects[] = {' ', ' ', ' ', ' ', ' ', ' ',

'X', '#', '@', '$'};

int noOfObjects = 10; /umber of objects in the objects array

dimX = 15;

dimY = 5;

//create dynamic 2D array using vector

map.resize(dimY); //create rows

for (int i = 0; i

{

map[i].resize(dimX); //resize each rows

}

//put random chars into the vector array

for (int i = 0; i

{

for (int j = 0; j

{

int objNo = rand() % noOfObjects;

map[i][j] = objects[objNo];

}

}

}

void Mars::display()

{

system("cls");

cout

cout

cout

for (int i = 0; i

{

cout

for (int j = 0; j

{

cout

}

cout

cout

for (int j = 0; j

{

cout

}

cout

}

cout

for (int j = 0; j

{

cout

}

cout

cout

for (int j = 0; j

{

int digit = (j + 1) / 10;

cout

if (digit == 0)

cout

else

cout

}

cout

cout

for (int j = 0; j

{

cout

}

cout

}

int Mars :: getDimX(){

return dimX;

}

int Mars :: getDimY(){

return dimY;

}

char Mars :: getObject(int x, int y){

return map[dimY - y][x - 1];

}

void Mars :: setObject(int x, int y,char ch){

map[dimY - y][x - 1] = ch;

}

bool Mars :: isEmpty(int x, int y){

if(map[dimY - y][x - 1] == ' ')return true;

return false;

}

bool Mars :: isInsideMap(int x, int y){

if((x>0 && x 0 && y

return false;

}

void test1()

{

Mars mars;

mars.display();

}

void test2()

{

Mars mars;

mars.display();

cout

cout

}

void test3(){

Mars mars;

mars.display();

int x,y;

char obj;

x = 1; y = 1;

obj = mars.getObject(x,y);

cout

x = 15; y=5;

obj = mars.getObject(x,y);

cout

x = 5; y = 2;

obj = mars.getObject(x,y);

cout

x = 10; y = 4;

obj = mars.getObject(x,y);

cout

}

void test4(){

Mars mars;

mars.setObject(1,1,'A');

mars.setObject(15,1,'B');

mars.setObject(15,5,'C');

mars.setObject(1,5,'D');

mars.display();

cout

cout

cout

cout

}

void test5(){

Mars mars;

mars.setObject(2, 4, 'Z');

mars.setObject(10, 3, ' ');

mars.display();

cout

if( mars.isEmpty(2,4) )

cout

else

cout

cout

cout

if( mars.isEmpty(10,3) )

cout

else

cout

cout

cout

if( mars.isInsideMap(15,5) )

cout

else

cout

cout

cout

if( mars.isInsideMap(0,0) )

cout

else

cout

cout

}

int main()

{

srand(time(NULL));

// test1();

// test2();

// test3();

// test4();

test5();

return 0;

}

how to add The class rover and control the direction of the rover to the code above

image text in transcribed

image text in transcribed

image text in transcribed

1.6 Alright, Mars is ready, time to create the Rover by the name of Curiosity. Add the class Rover and the test function as below: class Rover private: int x,y: char heading; public: Rover() void land (Mars& mars); void Rover::land (Mars& mars) { char possibleHeading[] = {'*',>', ',

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