Question
#include #include #include // For rand and srand #include // For the time function using namespace std; class Die { //IMPLEMENT THE DIE CLASS //IMPLEMENT
#include
#include
#include
#include
using namespace std;
class Die
{
//IMPLEMENT THE DIE CLASS
//IMPLEMENT THE DIE CLASS
//IMPLEMENT THE DIE CLASS
};
int main()
{
// IMPLEMENT THE MAIN FUNCTION
// IMPLEMENT THE MAIN FUNCTION
// IMPLEMENT THE MAIN FUNCTION
system("PAUSE");
return 0;
}
==============================================================
You will be writing an object-oriented
C++ program that lets the user play against the computer in a variation of the
popular blackjack card game. In this variation of the game, two six-sided dice are
used instead of cards. The dice are rolled, and the player tries to beat the
computers hidden total without going over 21.
Each round of the game is performed as an iteration of a loop that repeats as
long as the player agrees to roll the dice, and the players total does not
exceed 21.
At the beginning of each round, the program will ask the user whether they
want to roll the dice to accumulate points.
During each round, the program simulates the rolling of two six-sided dice. It
rolls the dice first for the computer, and then it asks the user if he or she wants
to roll.
The loop keeps a running total of both the computer and the users points.
The computers total should remain hidden until the loop has finished.
After the loop has finished, the computers total is revealed, and the player
with the most points without going over 21 wins. Neither player wins if there is
a tie or if both players go over 21.
You will be implementing a class named Die (singular form of dice). Design the
class from the following UML diagram:
-----------------------------------------
Die
-----------------------------------------
-sides: int // Number of sides on the die
-value: int // The die's value
-----------------------------------------
<
+setSides(numSides: int)
+roll()
+getSides(): int
+getValue(): int
------------------------------------------
Here is a brief description of the constructor and member functions:
<
The constructor accepts an argument for the number of sides for the die and
performs an initial roll of the die.
+setSides(numSides: int)
The setSides member function accepts an argument for the number of sides for
the die and performs a roll of the die.
+roll()
The roll member function simulates the rolling of the die. For example, if the
number of sides for the die is 6, then the dies value will be randomly chosen
between 1 6.
+getSides(): int
The getSides member function returns the number of sides for the die.
+getValue(): int
The getValue member function returns the die's value.
After you create the Die class, then you can start working on the logic of the game
itself. You can either implement all of the game logic in the main function, or you
can create other functions (regular functions that arent part of the Die class).
The first thing you need to do is create two Die objects, because two six-sided
dice are needed to play the game.
NOTE: Its important to keep in mind that this Die class could be used for other
applications besides this Blackjack game that you are implementing. For
example, it could be used to implement a game that requires three dice, each
with ten sides. If the Die class is implemented correctly following the UML
diagram, it could be used for any game that uses any number of dice with any
number of sides.
The code in main is the application (in this case a game) that uses the Die class.
But the die class is a reusable class that can be used for any game involving dice.
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