Answered step by step
Verified Expert Solution
Question
1 Approved Answer
#include #include #include #include using namespace std; std::mt 1 9 9 3 7 ranGen; class Shape { public: virtual void Scale ( float scaleFactor )
#include
#include
#include
#include
using namespace std;
std::mt ranGen;
class Shape
public:
virtual void Scalefloat scaleFactor;
virtual void Display const ;
virtual ~Shape
;
class ShapeD : virtual public Shape
public:
virtual float Area const ;
void ShowArea const;
virtual string GetNameD const ;
bool operatorconst ShapeD& rhs const;
bool operatorconst ShapeD& rhs const;
bool operatorconst ShapeD& rhs const;
virtual ~ShapeD
;
class ShapeD : virtual public Shape
public:
virtual float Volume const ;
void ShowVolume const;
virtual string GetNameD const ;
bool operatorconst ShapeD& rhs const;
bool operatorconst ShapeD& rhs const;
bool operatorconst ShapeD& rhs const;
virtual ~ShapeD
;
const float PI f;
Add 'override' specifier to virtual function implementations
void ShapeD::ShowArea const
cout "The area of the GetNameD is : Area endl;
bool ShapeD::operatorconst ShapeD& rhs const
return thisArea rhsArea;
bool ShapeD::operatorconst ShapeD& rhs const
return thisArea rhsArea;
bool ShapeD::operatorconst ShapeD& rhs const
return thisArea rhsArea;
void ShapeD::ShowVolume const
cout "The volume of the GetNameD is : Volume endl;
bool ShapeD::operatorconst ShapeD& rhs const
return thisVolume rhsVolume;
bool ShapeD::operatorconst ShapeD& rhs const
return thisVolume rhsVolume;
bool ShapeD::operatorconst ShapeD& rhs const
return thisVolume rhsVolume;
class Square : public ShapeD
private:
float side;
public:
Squarefloat ;
~Square
float Area const override;
string GetNameD const override;
void Scalefloat scaleFactor override;
void Display const override;
;
class Triangle : public ShapeD
private:
float base, height;
public:
Trianglefloat float ;
~Triangle
float Area const override;
string GetNameD const override;
void Scalefloat scaleFactor override;
void Display const override;
;
class Circle : public ShapeD
private:
float radius;
public:
Circlefloat ;
~Circle
float Area const override;
string GetNameD const override;
void Scalefloat scaleFactor override;
void Display const override;
;
class TriangularPyramid : public ShapeD private Triangle
private:
float height;
public:
TriangularPyramidfloat float float ;
~TriangularPyramid
float Volume const override;
string GetNameD const override;
void Scalefloat scaleFactor override;
void Display const override;
;
class Cylinder : public ShapeD private Circle
private:
float height;
public:
Cylinderfloat float ;
~Cylinder
float Volume const override;
string GetNameD const override;
void Scalefloat scaleFactor override;
void Display const override;
;
class Sphere : public ShapeD private Circle
private:
float radius;
public:
Spherefloat ;
~Sphere
float Volume const override;
string GetNameD const override;
void Scalefloat scaleFactor override;
void Display const override;
;
Implementations of ShapeD and ShapeD functions
float Square::Area const
return side side;
string Square::GetNameD const
return "Square";
void Square::Scalefloat scaleFactor
side side scaleFactor;
void Square::Display const
ShapeD::ShowArea;
cout "Length of a side: side endl;
float Triangle::Area const
return base height;
string Triangle::GetNameD const
return "Triangle";
void Triangle::Scalefloat scaleFactor
base base scaleFactor;
height height scaleFactor;
void Triangle::Display const
ShapeD::ShowArea;
cout "Base: base endl;
cout "Height: height endl;
float Circle::Area const
return PI radius radius;
string Circle::GetNameD const
return "Circle";
void Circle::Scalefloat scaleFactor
radius radius scaleFactor;
voidhe provided C code defines a hierarchy of classes representing geometric shapes in both D and D The classes include Shape, ShapeD ShapeD and specific shapes like Square, Triangle, Circle, TriangularPyramid, Cylinder, and Sphere. The code uses virtual functions and operator overloading to handle area, volume, and comparisons between shapes.
Explanation:
The Scale function in the Square, Triangle, Circle, TriangularPyramid, Cylinder, and Sphere classes does not follow the virtual functio
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access to Expert-Tailored Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started