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#include #include struct player{ char letter; int age; }; typedef struct player player_t; int main() { player_t new_player; player_t *p1ayerpointer; playerpointer=&new_player; return 0; } Why

#include #include struct player{ char letter; int age; }; typedef struct player player_t;

int main() { player_t new_player; player_t *p1ayerpointer; playerpointer=&new_player;

return 0; }

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