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#include using namespace std; #include GRAPH.h void main() { char vertex[] = {'S', 'R', 'G', 'B', 'O', 'T', 'V'}; int numVertices = sizeof(vertex)/sizeof(char); GRAPH g(vertex,

#include using namespace std; #include "GRAPH.h"

void main() { char vertex[] = {'S', 'R', 'G', 'B', 'O', 'T', 'V'}; int numVertices = sizeof(vertex)/sizeof(char); GRAPH g(vertex, numVertices);

g.setEdge('S', 'R', 10, true); g.setEdge('B', 'S', 80, true); g.setEdge('S', 'T', 120, true); g.setEdge('G', 'R', 40, true); g.setEdge('R', 'O', 60, true); g.setEdge('R', 'V', 120, true); g.setEdge('R', 'T', 90, true); g.setEdge('O', 'G', 100, true); g.setEdge('G', 'B', 30, true); g.setEdge('O', 'B', 80, true); g.setEdge('T', 'O', 20, true); g.setEdge('V', 'T', 30, true);

cout << " The graph g:" << endl; g.print(); cout << endl; }in C++ Use this code to write a program which calculates the average ASCII value of all the characters in the graph (sum all the ASCII values of the vertices in the graph, and divide them by the number of vertices in the graph). Put the weights between the vertices to be the differences (in absolute value) between the ASCII code of the ending vertex and the average ASCII value. The direction between two vertices should be determined randomly. If a character is repeated, it should not be included in the graph. From the thus obtained directed graph create a minimum spanning tree according to Dijkstras algorithm that starts from the vertex with the lowest ASCII value in the graph. Print the tree.

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