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INFO3150 Assignment # 1 1PU Due: February 10, 2023, 16:00 Design a Bumper Car game Let us design a super simple bumper car game. The

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INFO3150 Assignment \# 1 1PU Due: February 10, 2023, 16:00 Design a Bumper Car game Let us design a super simple bumper car game. The game is on a ten-by-ten grid board. Two players will start at any given position on the board (at the player's choice, but the other does not know until both enter the game). For each round, the players will roll two dice, and the winner (who rolls a greater number) will have one chance to move (up, down, left, right, and diagnose) with any number of grids. There will be a few ( 210 depending on the difficulty level) "black holes" randomly placed by the computer each game and are invisible to the players. The game's objective is pushing the other car into one of the "black holes" while keeping your car out of it. Once the player has a move, they can choose to move one grid in any direction. If the grid their car moves toward is occupied by the other player's car. The other player's car will be bumped into one grid in the same direction as the impact (how many grids the mover made, how many grids the other car will be bumped). E.g., if hit from left to right by two grids, the car will be bumped to two grids to the right. Or you can choose to move your car to any open grid without bumping. The car falls into the black hole, losing the game. computer each game and are invisible to the players. The game's objective is pushing the other car into one of the "black holes" while keeping your car out of it. Once the player has a move, they can choose to move one grid in any direction. If the grid their car moves toward is occupied by the other player's car. The other player's car will be bumped into one grid in the same direction as the impact (how many grids the mover made, how many grids the other car will be bumped). E.g., if hit from left to right by two grids, the car will be bumped to two grids to the right. Or you can choose to move your car to any open grid without bumping. The car falls into the black hole, losing the game. Design the game logically (no need to implement or code it), complete the full development of Inception, Elaboration, and discuss the potential Construction and Transition. Draw all essential diagrams of what else applies (e.g., Gantt chart, class diagram, interaction diagram) and prepare needed documents, e.g., Use Cases, Vision etc

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