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ingoCard.h tells us that a BingoCard object has three fields: vector * > * board - A pointer to a vector, which holds pointers to

ingoCard.h tells us that a BingoCard object has three fields:
vector*>*board - A pointer to a vector, which holds pointers to other vectors, which hold integers. This is the actual bingo card itself
vector*>*marked - A pointer to a vector, which holds pointers to other vectors, which hold bools. This represents whether a particular spot on the card has been marked or not
int board_size - An integer to represent the dimensions of the board. BingoCards are always square.

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