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INSTRUCTIONS For part 1 you need to create two classes: TicTacToe Main The Main class will only need one method: main. In main you must
INSTRUCTIONS For part 1 you need to create two classes: TicTacToe Main The Main class will only need one method: main. In main you must instantiate a local variable of type TicTacToe and call the printBoard method. The TicTacToe class should have a constructor and a printBoard() method. TicTacToe should start off with one private instance variable, board, which is a two-dimensional array of CellStates (with 3 rows and 3 columns). In the TicTacToe constructor, make sure to assign one of the values in the board to CellState X and one to CellState. O (purely for testing purposes). CellState is an enum that has three values: X, 0, and EMPTY. I recommend defining CellState inside TicTacToe.java. You have permission to add other methods that may be useful. For instance, many students choose to write a short getCellText method that takes a CellState as input and returns one of three Strings: "X"*, "0", or " " which is useful since you don't want to print EMPTY when displaying your board. UML Diagram for TicTacToe TicTacToe board : CellState[][ econstructor Tic Tac Toe + printBoard() : void Final Output After completing the next two parts of this assignment, interaction with the program will look like the following. Plan accordingly when writing your printBoard method: C:\Windows\System32\cmd.exe Player X's turn. Player X: Enter row (@, 1 or 2) 1 Player X: Enter column (e, 1 or 2): 1 Player O'tur. Player : Enter rowe, 1 or 2) Player 0 Enter column (@, 1 or 2)
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