Question
Is it possible for anyone to help me with this assignment that I need in like 5 hours? Part I: General HCI Questions 1) The
Is it possible for anyone to help me with this assignment that I need in like 5 hours? Part I: General HCI Questions 1) The "Start" button in Windows is located by default at the bottom left corner of the screen. How might you make accessing the "Start" button faster? What is the name of the principle you are relying on from the principals identified by Donald Norman and Section 1.6 from the textbook (visibility, feedback, constraints, consistency, affordance). What does that principle say? 2) What does paradigm mean? Name and define two paradigms involving new computing technology. 3) Explain why the iterative user interface design process does not fit well into the traditional "waterfall" model of software engineering. 4) What is a conceptual model? 5) What happens when the designer's conceptual model does not match the user's conceptual model? 6) Select the two answers that best complete the sentence: A good task description for use in taskcentered user interface design a) lists the exact steps required to accomplish the task on a specific user interface b) uses specific, realistic examples c) describes tasks that are complete and common d) should describe the hardest tasks that a user might run into e) should be finalized prior to carrying out a contextual inquiry 7) What is a metaphor? Give two examples of good metaphors in a GUI-based operating system (i.e. Windows, Apple, Android, ). 9) What are three advantages that low-fidelity prototyping has over high-fidelity prototyping? What are two disadvantages? II: Design Process 10) Imagine that you are working on a project to improve the design of a public librarys information technology. Specifically, you seek to make it easier for library patrons to find a specific book within the shelving system of the library. a. How would you go about conducting a contextual inquiry to inform your design process? b. Create a persona that demonstrates the tasks necessary to achieve the goal. c. Design a quick UI for this mobile app and incorporate it into a storyboard that illustrates the scenario you described above. (Include screenshots here) III: Heuristic Evaluation 11) The professor wants to design the CSC 360 Project Website to host projects created in the classroom. You need to fix any flaws apparent in the Website. Apply Heuristic Evaluation to this small, flawed, piece of web interface. Describe seven usability problems in the website. Label each violation with a number on the figure and make a list of violations. For each problem, you must discuss which guideline is violated and why. You should also suggest a solution for each of these problems. Use Nielsen's second set of heuristics (available on the last page of this document) to label each violation. List each violation separately: one violation applies if shown in different parts of the interface. IV: Task Analysis 12) The Norfolk Children's Museum would like to design a computer kiosk that teaches visitors about recycling. Visitors to the museum are mostly elementary school age children and their parents. While some children may be computer savvy, most of the kids will be novices. The kiosk should: 1) give students some background knowledge on the environment; 2) teach them why they should recycle; and 3) give them and their parents some functional information about what can/can't be recycled in Norfolk, how it has to be separated, and when recycling will be picked up at their address. Ask and answer five typical task analysis questions about the recycling kiosk. Your answers to these questions should come directly from the above assignment and logical inferences about the assignment. Answers should be specific and detailed. HW3: Interface Design Reference: Nielson's Revised Set of Ten Usability Heuristics For use with Part III: Heuristic Evaluation, Question #11 1. Visibility of system status 2. Match between system and the real world 3. User control and Freedom 4. Consistency and standards 5. Error prevention 6. Recognition rather than recall 7. Flexibility and efficiency of use 8. Aesthetic and minimalist design 9. Help users recognize, diagnose, and recover from errors 10. Help and documentation
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